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  1. A Trace

    Explained very simply, this piece is a story about a man being presented with a mysterious object that is either:

    1. Directions upon which he must act or
    2. Documentation of his own origins

    If they are the former, then the events that are listed are the events that proceed. If they are the latter, the events that proceed are his re-encounter with how he came into being not as an organism, necessarily, but as a someone who believes in space, physicality, reason, etc.

    The piece alternates between two locations: "in here", which is where the narrator builds a space in order to orient himself in relation to the question the mysterious object presents, and "that sort of place", which is where the narrator is presented with new information that both helps and antagonizes him. The juxtaposition of the closed, structured space of "that sort of place" with the open sprawl of "in here" invokes the question that the narrator circles around - whether he can recreate or reconstruct his own beginnings or origins to the point of creating the closed, structured space in which he exists now.

    Cassie Spiral - 03.04.2020 - 19:40

  2. The joy of text-the fall and rise of interactive fiction.

    he annual Interactive Fiction Competition is an institution that has endured for almost 20 years, with the goal of discovering each year’s best and brightest works in the world of text-based gaming. The genre is surprisingly broad and complex – and this year’s entries show how much text games have to offer modern audiences, even those who don’t ordinarily play computer games.

    The age of free and intuitive creation tools, combined with the explosion of mobile platforms, e-reader devices and an audience that’s comfortable reading screens, means a brand-new opportunity for fresh narrative experiences that stand to attract new types of players.

    Veteran gamers may remember the text-based adventures of history – titles like Adventureland, Zork and Hitchhiker’s Guide to the Galaxy. Arriving in the late 1970s and early 80s, they were taut, forbidding puzzles of logic and language; proceeding the age of graphics on home computers, they made the most of constraints, using brief, carefully chosen prose and a limited list of terse commands to create the experience.

    Martin Li - 21.09.2020 - 16:54

  3. Ally Farson

    Ally Farson is a whodunit film made to emulate the success of the Blair Witch Project. It's "an alledgedly true story of a female serial killer operating in 1999, that uses alleged documentary video footage and supposedly official websites of the police department as well as newsgroups on which "police officers" answer the questions of skeptical readers" (Simanowski 2014, p. 203). There are two movies in the series—Ally Farson: My Private Life and Ally Farson: On the Run.

    (Source: Simanowski, Roberto. 2014. "Reading Digital Fiction." In Analyzing Digital Fiction, edited by Alice Bell, Astrid Ensslin and Hans Rustad, 197-206. Routledge.)

    Kira Guehring - 22.09.2021 - 11:49

  4. Collected Fictions

    Jorge Luis Borges has been called the greatest Spanish-language writer of our century. Now for the first time in English, all of Borges' dazzling fictions are gathered into a single volume, brilliantly translated by Andrew Hurley. From his 1935 debut with The Universal History of Iniquity, through his immensely influential collections Ficciones and The Aleph, these enigmatic, elaborate, imaginative inventions display Borges' talent for turning fiction on its head by playing with form and genre and toying with language. Together these incomparable works comprise the perfect one-volume compendium for all those who have long loved Borges, and a superb introduction to the master's work for those who have yet to discover this singular genius.

    (Source: Goodreads Page)

    Alisa Nikolaevna Ammosova - 29.09.2021 - 16:55

  5. Glass Mountain

    A digital reprint of Donald Barthelme's Glass Mountain—as printed in City Life (1978), published by Pocket Books—hosted on librarian Jessamyn West's website as part of a larger personal repository dedicated to the author and his work. All creative works were collated and published with permission from Frederick Barthelme, Donald's brother.

    Official story blurb:

    A glass mountain sits in the middle of a city and at the top sits a 'beautiful, enchanted symbol'. Seeking to disenchant it, the narrator must climb the mountain. Confronted by the jeers of acquaintances, the bodies of previous climbers and the claws of a guarding eagle he, slowly, begins to ascend. In true postmodernist form, subject and purpose collide as Donald Barthelme uses one-hundred fragmented statements to destabilise a symbol of his own - literature's conventional forms and practices. With a quest, a princess and an array of knights, Barthelme subverts that most traditional of genres, the fairy-tale; irony, absurdity, and playful self-reflexivity are the champions of this short story.

    Tjerand Moe Jensen - 03.10.2021 - 20:02

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