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  1. abcdefghijklmnopqrstuvwxyz (Performance Work)

    Piringer's work is made for live performance, integrating a vocal performance by the author which controls and interfaces with the movement of letters on the screen, patterned by programmed agents.

    The author's description from his site is "abcdefghijklmnopqrstuvwxyz is an audiovisual voice performance. image and sound are created in real-time through custom written software that analyzes and captures the sound of my voice to create animated abstract visual text/sound-compositions. the autonomous movement and behaviour of visual element on the screen again influence the sound which creates an audiovisual feedback loop or an autopoetic live performance system.

    using my voice as the interface and medium in a dynamic electronic environment takes the ideas of the early avantgarde sound and visual poets a step further: my custom written software makes it possible to generate unforeseen and vanishing abstract text/sound-compositions that are created on the spot while performing and are not meant to last.

    Scott Rettberg - 21.01.2011 - 11:42

  2. its name was Penelope

    The generative hyperfiction its name was Penelope is a collection of memories in which a woman photographer recollects the details of her life.

    Like a photos in a photo album, each lexia represents a picture from the narrator's memory, so that the work is the equivalent of a pack of small paintings or photographs that the computer continuously shuffles. The reader sees things as she sees them and observes her memories come and go in a natural, yet nonsequential manner that creates a constantly changing order -- like the weaving and reweaving of Penelopeia's web.

    Begun in 1988, the work was exhibited in a computer-mediated artists book version at the Richmond Art Center in Richmond, California in 1989. It has been re-created through the years. Four versions have been identified by Dene Grigar, in Rebooting Electronic Literature: Documenting Pre-Web Born Digital Media: 

    Version 1.0: "The exhibition version." Created in 1989 with Malloy's own generative hypertext authoring system, Narrabase II, in BASIC on a 3.5-inch floppy disk

    Eric Dean Rasmussen - 24.02.2011 - 09:30

  3. Enigma n

    Described by the author as "an online philosophical poetry toy for poets and philosophers from the age of four up." The piece jumbles the letter of the word "meaning" in space, allowing the reader to manipulate their motion in space.

    Published also on Macromedia's DHTML Zone, DOC(K)S (France), & Cauldron and Net.

    Scott Rettberg - 23.05.2011 - 13:35

  4. Underbelly

    Underbelly is a playable media fiction about a woman sculptor, carving on the site of a former colliery in the north of England, now landscaped into a country park. As she carves, she is disturbed by a medley of voices and the player/reader is plunged into an underworld of repressed fears and desires about the artist’s sexuality, potential maternity and worldly ambitions, mashed up with the disregarded histories of the 19th Century women who once worked underground mining coal. 

    Christine Wilks - 03.08.2011 - 16:53

  5. >>oh<<

    >>oh<< is a “concrete cyberpoem, an interactive audio-visual by Reiner Strasser. It is based on a visual poem by Dan Waber, created on a short poem by Jennifer Hill-Kaucher” (“>>oh<<'s website”). Gray dots simulating the effect of rain fall on the page and by passing over them with the pointer an audible “Oh” sound is triggered and a ripple effect extends out from it, briefly illuminating the background text of the poem. The uncovered text and the voiced “Ohs” differ between dots and when one has moused over each one a blue dot appears. When clicked, like a fresh rainfall it washes the entirety of the poem's background text into view.

    Meri Alexandra Raita - 30.01.2012 - 21:13

  6. Mapping

    Mapping is an interactive web-based text that addresses location, geographically, psychologically,
    and corporeally. By mousing through the text and exploring various options, users reveal layers, edit
    structure, and help create a unique piece with each iteration. Mapping was designed to be run in a
    browser and was created using HTML and JavaScript.

    (Source: description from the Electronic Literature Exhibition catalogue)

    Note: This work was featured in the 2012 Electronic Literature Exhibition on the computer station featuring Future Writers--Electronic Literature by Undergraduates from U.S. Universities--Works on Desktop

    Meri Alexandra Raita - 03.02.2012 - 15:25

  7. P.o.E.M.M.

    A compilation of broken poems, P.o.E.M.M. Poems for Excitable [Mobile] Media is designed explicitly for mobile media. The poems cannot be read without touching the screen, an experience that creates excitable stimulation. The letters and words of the poems float in the background, waiting for the user to snatch them up with their fingers. One line at a time, the user can grab the words and align them on the screen. The lines can be arranged in any order, and so the user must piece together both their meaning and the structure. Lewis and Nadeau built the interface filled by these works and poets: “What They Speak When They Speak to Me” by Jason E. Lewis, “Character” by Jim Andrews, “Let Me Tell You What Happened This Week” by David Jhave Johnston, “Muddy Mouth” by JR Carpenter, “The Color of Your Hair Is Dangerous” by Aya Karpinska. Annotated by Greg Philbrook.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Meri Alexandra Raita - 05.02.2012 - 16:22