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  1. The Thing Tableau

    The Thing Tableau is a 3D/VR work conceived and designed in Virtual Reality. Its story unfolds through a digital narrative that can only be viewed online. The story references insomnia and the thoughts and language that can creep and reoccur when in this twilightish state.

    The project is designed for audience interaction through click-based annotations, and can be viewed in multiple ways: as a text-based narrative that unpacks when an audience member interacts with it, or as an automated playthrough (though it’s preferred that audience members get to interact with the model in a 3D or even VR space).

    The Thing Tableau is one of the works from the V[R]ignettes Microstory Series.

    leahhenrickson - 12.06.2019 - 22:55

  2. ACESULFAME K

    Jason Nelson’s “Acesulfame K,” we get to experience both the control and randomness that life has to offer. You get the chance to control a skeleton falling, smashing into objects, and creating your own anti-capitalistic poetry. It has a distinct video game feel and we found ourselves getting lost for long stretches of time. Perfect for ignoring those real-world things that bring you anxiety. Who knew poetry could be so much fun?

    (Source: https://www.cddc.vt.edu/journals/newriver/18Fall/editor.html)

    Jon Heggestad - 12.06.2019 - 23:10

  3. Hard West Turn: 2018 Edition

    A computer-generated novel about gun violence in the United States.

    This novel in three sections follows a nameless man on a journey west. Flat, neutral-sounding declarations meander around a variety of encyclopedic topics — firearms and mass shootings, but also homosexuality, autism, and the goth subculture. The language becomes increasingly simplified and fragmented. The 2018 edition reflects current events and was generated with up-to-date text and links from some of the writers struggling the hardest to produce explanations.

    The 2018 edition went on sale July 4, 2018. Hard West Turn will be regenerated and published annually. Produced on the MIT Press Bookstore Espresso Book Machine. Edition of 13 (corresponding to the original 13 states) + 3 artist’s proofs (red, white, and blue), numbered and signed by the author/programmer.

    Nick Montfort - 06.09.2019 - 22:56

  4. Sonnetizing the Singularity

    "Sonnetizing the Singularity" is a trio of computer-generated poems written in collaboration with the Python tool "Sonnetizer." The open-source program developed by Ross Goodwin allows users to transform any given text into a 14-line Shakespearan sonnet.

    Holeton used futurist Ray Kurzwell's nonfiction book on artificial intelligence "The Singularity is Near" (2005) as his source text. The poems were not entirely automated, and Holeton intervened at various stages in the process to create the finished work. From the multitudes of poems generated by the program, he selected only the "most promising" to work with. He changed the composition of the text by mixing and matching lines from different poems. He also made "minor" edits to improve the grammatical construction and logical flow, in some cases substituting different words, though he stressed that the diction was always taken from the Kurzwell's text.

    Chelsea Miya - 27.10.2019 - 00:19

  5. March Madness, 1974

    "March Madness, 1974" is a fictionalized work in found-text form by Richard Holeton. The text splices together real and imagined events, which take place over the course of a month in March, 1974. The fictionalized story follows two students, named "R" and "U," who fall in love while studying at the Stanford overseas campus in Tours, France.

    The month begins with news of Richard Nixon's indictment for his role in the Watergate scandal. The daily entries are, in part, a record of current events and cover a range of topics including: politics, crime, economics and celebrity drama. These news bites are cut together without context. However, the most recurring themes are those of death and disaster: a major airplane crash, a deepening global recession and missing and murdered college women. Despite the atmosphere of dread, as evoked by the news media, the youth remain optimistic and the final entry describes the couple venturing out into the world "full of hope."

    Chelsea Miya - 29.10.2019 - 07:44

  6. The Walking Dead: The Final Season

    The Walking Dead: The Final Season is an episodic adventure video game developed by Telltale Games and later Skybound Games, and the fourth and final main game in The Walking Dead video game series, based on the comic book series of the same name. Taking place some years after The Walking Dead: A New Frontier, the game focuses on Clementine's efforts to raise young Alvin Jr., AJ, in the post-apocalyptic world, coming to join with a group of troubled teenagers surviving out of their former boarding school. Their path leads them to encounter a hostile group of raiders led by a figure from Clementine's past.

    Daniel Venge Bagge - 09.11.2019 - 15:31

  7. The Deer

    The Deer is a rhythmic, image-driven literary psychothriller about a physicist who hits — what appears — to be a deer. As he returns from the scene of the accident to his childhood home, long-forgotten memories flood his consciousness, and he must come to terms with the fact that his past, and reality as he knows it, are not what they appear. This piece is an interactive text/recording and/or a performance piece which carries the user through the text line by line. As the narrator becomes more and more emotionally fraught, audio effects bend the narrator’s voice to the point of incoherence, mirroring the breakdown of language in the face of trauma.

    Vian Rasheed - 12.11.2019 - 02:42

  8. Legends of Michigami: Riding the Rust Belt

    Riding the Rust Belt is one in a series of (hyper)videos that comprise the Legends of Michigami project.  The videos map the routes of trains along the shores of Lake Michigan.  These works trace a drama of the western Great Lakes – stories revealed in place and landscape. The persistent motion of the train is metaphoric for time passing whether we want it so or not – for the way human beings (in the name of progress or circumstance) are swept up in inevitable social and economic shifts. Riding the Rust Belt addresses the evolution of industrial cities on the shores of Lake Michigan.  It takes place in one day: a ride from Millennium Station in Chicago to Gary, Indiana.  25 miles on the ground and decades back in time.

    Author statement: 

    Vian Rasheed - 12.11.2019 - 22:30

  9. Kavanaugh Haunted my Frieze London 2018 #Arthack

    Critical comment on the nomination of Brett Kavanaugh at the U.S. Supreme Court by Donald Trump, in the wake of the #metoo movement. Part of the artist's #arthacks and #GlitchGoddess series

    Maud Ceuterick - 08.07.2020 - 13:19

  10. Glitched Goddesses With Portrait of Picasso @ArtBasel Miami 2018

    Reflections on gender inequality within the cultural world. Glitch Goddess.

    Maud Ceuterick - 08.07.2020 - 16:29

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