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  1. Mediawork Pamphlets

    Mediawork Pamphlets explore art, literature, design, music, and architecture in the context of emergent technologies and rapid economic and social change. Mediawork Pamphlets are "‘zines for grown-ups," commingling word and image, enabling text to thrive in an increasingly visual culture. But the aims of the series extend beyond creating theoretical fetish objects. Mediawork Pamphlets transform private theory into public discourse, visual experimentation into cultural intervention. Private theory refers to those ideas that circulate within the hermetically sealed spheres of academia and the techno-culture. The pamphlets select texts from these discourses, distill insights and interventions from them, design a supportive visual context, and launch these hybrids out into a greater public. The Mediawork Pamphlets series is not intended to "replace" other forms of discussion – from books to journals to listservs to Web zines – but rather to create a new category of public visual intellectuals, and new categories of audience as well.

    Eric Dean Rasmussen - 13.02.2012 - 16:02

  2. Leonardo Books

    Envisioned as a catalyst for enterprise, research, and creative and scholarly experimentation, the Leonardo book series enables diverse intellectual communities to explore common grounds of expertise. The series publishes texts by artists, scientists, researchers, and scholars that present innovative discourse on the convergence of art, science, and technology. It provides a context for the discussion of contemporary practice, ideas, and frameworks in the rapidly-evolving arena where art and science connect.

    (Source: MIT Press catalog site)

    Scott Rettberg - 13.02.2012 - 16:05

  3. Rezension: Digitale Medien in der Erlebnisgesellschaft. Kunst, Kultur, Utopien

    The increasing presence of digital media forms our new understanding of community and calls for a closer examination of the culture of networks we are participating in. A central point of interest concerning our culture becomes the convergance of Arts, Entertainment, and Digital Interactive Media Technologies. These change the way we perceive arts, daily news or have an impact on how we communicate with each other. In his new book, Roberto Simanowski refers to Gerhard Schulze's socio-logical theory of the Event Society (Erlebnisgesellschaft, 1992), observing that nowadays social events ostensibly take place on the Internet. Along with discussions on the politics of the World Wide Web and its participatory values, Simanowski focuses on the significance of digital media in artistic practices. He considers interactive art as a key to the understanding of the event society. Choosing a hermeneutic approach to analyse "processing signs" in arts, Simanowski defends participatory art against Adorno's notion of distraction. The author prooves, in a number of case studies, that interactive art calls for both immersion and cognitive reflection.

    Patricia Tomaszek - 15.02.2012 - 00:09

  4. Who Grabbed My Gorge

    Who Grabbed My Gorge

    Meri Alexandra Raita - 19.02.2012 - 19:52

  5. Yale University English Department

    Yale University English Department

    Meri Alexandra Raita - 03.03.2012 - 18:39

  6. MS in Publishing Program, University of Houston-Victoria

    The MS in Publishing Program offers you the unique opportunity to learn the histories, concepts, and practices of publishing, from writing and editing to design, production, promotion, and distribution. The program integrates literary and cultural studies with practical skills that reflect the dynamic technological changes within the publishing industry. UHV supports an online community where students participate in distance learning through lectures, critiques, meetings and interactive projects. Students may complete undergraduate and graduate degree requirements completely online or in combination with courses on campus.

    UHV is the home of American Book Review, Cuneiform Press, Fiction Collective Two, The Society for Critical Exchange, and symplokē. Working under the guidance of our nationally recognized faculty, you will explore acquisitions, book and magazine design, professional editing, publicity, marketing, and become familar with cutting-edge software such as InDesign, Illustrator, and FontLab.

    Eric Dean Rasmussen - 09.03.2012 - 18:00

  7. Boston Cyberarts

    Boston Cyberarts, Inc. is a non-profit arts organization created to foster, develop and present a wide spectrum of media arts including electronic and digital experimental arts programming. We exhibit and promote the media and digital arts of Boston, New England and the world to audiences in the New England region and beyond and by doing so, helping to promote a sense of media and digital literacy, locally and regionally.

    Eric Dean Rasmussen - 21.03.2012 - 16:25

  8. A Short History of Electronic Literature and Communities in the Nordic Countries

    While literary hypertexts and the research field were still in an early stage, Nordic researchers laid their eyes on the literary potential of hypertext technologies. Some Nordic researchers (e.g. Aarseth 1994; Koskimaa 1994; Liestøl 1994), I would claim (perhaps in a moment of patriotism), contributed significantly to a research field still in its infancy. Still, after almost twenty years, it is hard to discover a specifically Nordic community for electronic literature. Those scholars conducting research on electronic literature in the Nordic countries are usually associates of international communities like the Electronic Literature Organization, Digital Fiction International Network and Electronic Literature as a Model of Creativity and Innovation in Practice. Similar communities in the Nordic countries are not that easy to spot, but we might say that they exist, although as rather small-scale projects and communities. This does however not imply that they are insignificant.

    Eric Dean Rasmussen - 23.03.2012 - 07:26

  9. Developing an Identity for the Field of Electronic Literature: Reflections on the Electronic Literature Organization Archives

    The Electronic Literature Organization (ELO) was founded as a literary nonprofit organization in 1999 after the Technology Platforms for 21st Century Literature conference at Brown University. Along with Jeff Ballowe and Robert Coover, I was a co-founder of the ELO, and served as its first Executive Director from 1999-2001, and have served on its board of directors in the years since then. Today it is one of the most active organizations in the field of electronic literature, central to the practice of e-lit in the United States and its establishment as an academic discipline. This essay briefly outlines the early history of the organization, the ways that the mission, profile, and the focus of the organization evolved and changed in its first decade, and offers some tentative insights into the ways that an institutionally structured community can facilitate network-mediated art practice.

    Eric Dean Rasmussen - 23.03.2012 - 07:30

  10. Dichtung Digital 41

    The first of two special issues of Dichtung Digital emerging from the 2010 ELMCIP seminar on electronic literature communities (Bergen). Articles explore electronic literature from a variety of perspectives, including regional or language-based communities, communities of practice that form around particular genres or technologies, and communities that develop around insitutionalization efforts.

    Eric Dean Rasmussen - 23.03.2012 - 15:44

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