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  1. Unhelpful Tools: Reexamining the Digital Humanities through Eugenio Tisselli’s degenerative and regenerative

    Via close readings of Eugenio Tisselli's degenerative and regenerative, ¨paired works that become progressively less comprehensible the more users interact with them," we are able to grasp the ecological costs of the time we spend online. And we can begin to recognize, with Justin Berner, a concern with permanence and ephemerality in the digital sphere that is not unique to the work of Tisselli. It is, rather, a common thematic concern throughout the history of electronic literature. The term that Berner advances for this literary countertext to the instrumentalism of the Digital Humanitiers, is digital posthumanism.

    Hannah Ackermans - 10.09.2020 - 10:47

  2. Toward a Poetics for Circulars

    A chapter about a web site Stefans hosted, Circulars, which "was founded on January 30, 2003, to provide a focal point for poets’ and artists’ activities and reflections on the impending inva- sion of Iraq along with the politics of the media and civil liberties issues." (quote from first sentence of chapter).

    Jill Walker Rettberg - 16.09.2020 - 11:20

  3. Electronic Literature and the Effects of Cyberspace on the Body

    In their article "Electronic Literature and the Effects of Cyberspace on the Body" Maya Zalbidea and Xiana Sotelo discuss how new technologies are facilitating the emancipation of subjugat- ed subjects aimed at transforming unequal social relations through an intersectional and performative approach. This perspective is discussed through the exploration of the so-called intersectional ap- proach described by Berger and Guidroz, Haraway's situated knowledges, and Butler's performative agency based on transgressions. Framed within the posthuman, post-biological deconstruction of so- cial and cultural hierarchies, Zalbidea and Sotelo argue for the value of a conjuncture between post- colonial post-modern/post-structuralist literature and the field of feminist cultural studies. Based on previous theories of gender and bodies in cyberspace, Zalbidea and Sotelo develop ideas about bodies, gender, and anxieties, and how these theories may be illustrated metaphorically in electronic literature and new media art works.

    Torkjell Fosse - 17.09.2020 - 15:07

  4. Post-Digital: Dialogues and Debates from the Electronic Book Review Book Launch

    The Bergen Electronic Literature Research Group welcomes you to a special event, a book launch for Post-Digital: Dialogues and Debates from the Electronic Book Review that will include a panel discussion with contributors to this landmark 2 volume collection.

    For this interational celebration, we will be hearing from authors, editors, and contributors to the books including Joseph Tabbi (UiB), Scott Rettberg (UiB),  Eric Rasmussen (UiS), Lisa Swanstrom (U of Utah), Stuart Moulthrop (UW Milwaukee), Davin Heckman (Winona State U), Lai-Tze Fan (U of Waterloo), and Serge Bouchardon (UTC, Sorbonne) in a roundtable discussion of the project and their contributions to it.

    Scott Rettberg - 17.09.2020 - 15:18

  5. Electronic Literature in China

    In her article "Electronic Literature in China" Jinghua Guo discusses how the reception and the critical contexts of production of online literature are different in China from those in the West despite similar developments in digital technology. Guo traces the development of Chinese digital literature, its history, and the particular characteristics and unique cultural significance in the context of Chinese culture where communality is an aspect of society. Guo posits that Chinese electronic literature is larger than such in the West despite technical drawbacks and suggests that digitality represents a positive force in contemporary Chinese culture and literature.

    Eirik Herfindal - 17.09.2020 - 16:21

  6. Interactive fiction in the ebook era

    Now that we're all getting comfortable with the notion of reading books on digital displays, it's little surprise that developers are starting to explore the interactive possibilities of electronic novels. In fact, simple interactive fiction has been available on the iPod since the very beginning, with a community of writers using the HTML functionality in the device's Notes application to create "choose your own adventure" stories.

    Since then, the actual Choose Your Own Adventure Company, which now owns the rights to the classic interactive children's novels, has ported a couple of old favourites to iPhone. Meanwhile, Edward Packard, the original author and creator of the CYOA series, has a new brand name, U-Ventures and is adapting and updating many of his old titles for iOS platforms.

    Martin Li - 21.09.2020 - 16:41

  7. The joy of text-the fall and rise of interactive fiction.

    he annual Interactive Fiction Competition is an institution that has endured for almost 20 years, with the goal of discovering each year’s best and brightest works in the world of text-based gaming. The genre is surprisingly broad and complex – and this year’s entries show how much text games have to offer modern audiences, even those who don’t ordinarily play computer games.

    The age of free and intuitive creation tools, combined with the explosion of mobile platforms, e-reader devices and an audience that’s comfortable reading screens, means a brand-new opportunity for fresh narrative experiences that stand to attract new types of players.

    Veteran gamers may remember the text-based adventures of history – titles like Adventureland, Zork and Hitchhiker’s Guide to the Galaxy. Arriving in the late 1970s and early 80s, they were taut, forbidding puzzles of logic and language; proceeding the age of graphics on home computers, they made the most of constraints, using brief, carefully chosen prose and a limited list of terse commands to create the experience.

    Martin Li - 21.09.2020 - 16:54

  8. Understanding Interactive Fictions as a Continuum: Reciprocity in Experimental Writing, Hypertext Fiction, and Video Games

    This thesis examines key examples of materially experimental writing (B.S. Johnson's The Unfortunates, Marc Saporta's Composition No. 1, and Julio Cortázar's Hopscotch), hypertext fiction (Geoff Ryman's 253, in both the online and print versions), and video games (Catherine, L.A. Noire, The Elder Scrolls IV: Oblivion, and Phantasmagoria), and asks what new critical understanding of these 'interactive' texts, and their broader significance, can be developed by considering the examples as part of a textual continuum. Chapter one focuses on materially experimental writing as part of the textual continuum that is discussed throughout this thesis. It examines the form, function, and reception of key texts, and unpicks emerging issues surrounding truth and realism, the idea of the ostensibly 'infinite' text in relation to multicursality and potentiality, and the significance of the presence of authorial instructions that explain to readers how to interact with the texts. The discussions of chapter two centre on hypertext fiction, and examine the significance of new technologies to the acts of reading and writing.

    Martin Sunde Eliassen - 22.09.2020 - 19:31

  9. Spring 2020 Editors’ Note

    In some ways, the COVID-19 pandemic brought us closer to the mission of The New River, even as it pushed our meetings apart. Since the beginning, The New River has dedicated a platform to emerging and established artists working at the intersection of digital art and literature. Excellent execution has always been one of our top priorities, along with innovative ideas and user-friendly engagement. We aim to challenge passive readership—a symptom of overindulgent screen time and existential Googling. The artists we have selected for the Spring 2020 issue of The New River compliment this vision and complicate the questions “what is art?” and “who is it for?”

    Lucila Mayol Pohl - 08.10.2020 - 11:03

  10. A dictionary of the revolution (presentation)

    This is a talk about police. The text is read by Alex from A dictionary of the revolution, a multi-media project that attempted to document the evolving language of the 2011 Egyptian revolution.

    The project's digital publication contains 125 texts, woven from the voices of hundreds of people who were asked to define words used frequently in conversations in public from 2011-2014. Material for the dictionary was collected in Egypt from March to August 2014.

    Nearly 200 participants reacted to vocabulary cards containing 160 terms, talking about what the words meant to them, who they heard using them, and how their meanings had changed since the revolution. The text of the dictionary is woven from transcription of this speech.

    The project's digital publication is accessible in Arabic and English translation at http://qamosalthawra.com. The website also gives access to an archive of edited sound clips, images, and transcriptions.

    Andrés Pardo Rodriguez - 08.10.2020 - 13:26

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