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  1. The Literary And/As the Digital Humanities

    This essay introduces a Digital Humanities quarterly special issue  (7:1) on The Literary.

    Scott Rettberg - 03.07.2013 - 14:07

  2. Close Reading und der Streit um Begriffe

    Was kennzeichnet digitale Literatur? Entsteht sie schon durch die Transformation aus dem einen Medium ins andere? Welche Rolle spielen Medienechtheit und Medienrelevanz? Wieviel Text muss ein hypermediales Werk aufweisen, um zur digitalen Literatur zu gehören und nicht zur digitalen Kunst? Wie verändert sich die Rolle des Autors, wenn Leser, Maschinen oder Bakterien an seine Stelle treten? Der Aufsatz verbindet die Diskussion terminologischer Fragen mit den Fallanalysen einiger interessanter Beispiele.

    Jill Walker Rettberg - 04.07.2013 - 15:55

  3. Growing Intimate With Monsters: Shelley Jackson’s Patchwork Girl and the Gothic Nature of Hypertext

    Described by Robert Coover as “perhaps the true paradigmatic work” of the “golden age” of hypertext literature, Shelley Jackson’s Patchwork Girl (1995) provides not only a rewriting of Mary Shelley’s Frankenstein (1818), but an opportunity to consider the ways in which the gothic as a genre serves to problematize the somatic dimension of our writing technologies. In its capacity to touch the reader directly, at the level of the nerves, tissues, and fibres of the body, Patchwork Girl recalls the debates concerning the affective force of the gothic novel, and, in particular, the threat it was thought to pose for women readers. The gothic, in this sense, emerges as the deep and unsettling recognition that the technological is the formative ground of subjectivity, the very condition of our becoming. What Jackson calls “the banished body,” the monstrous materiality of subjectivity, haunts not only the eighteenth-century faith in the powers of rational powers of intellection, but our own post-human dreams of transcendence.

    Jill Walker Rettberg - 06.07.2013 - 09:27

  4. The Transducer Function: An Introduction to a Theoretical Typology in Electronic Literature and Digital Art

    In this essay I introduce the notion of transducer function in the fields of electronic literature and digital art. Firstly, I survey the transduction concept throughout its history in such domains as physics, genetics, microbiology, biochemistry, physiology, psychology, philosophy, logic and computer science. Secondly, I discuss the relevance of a transduction theory versus the advantage of a transducer function. I migrate the transduction concept into the fields of electronic literature and digital art, showcasing the contexts of application, and several transfer processes and functions. Finally, I apply the transducer function as a theoretical typology and a recognizable system, highlighting some artworks by R. Luke DuBois, André Sier and Scott Rettberg that can be read within this framework. Thus, it means taking into account a set of transfer and conversion processes: information, patterns and data among mechanisms, technologies, themes, creative and theoretical guidelines. In this sense, I develop a critical framework that operates as a method for analyzing and comprehend further digital artworks.

    (Source: Author's Abstract)

    Alvaro Seica - 15.08.2013 - 16:38

  5. Language as Gameplay: toward a vocabulary for describing works of electronic literature

    Just as Walter Benjamin declared that all "great works of literature either dissolve a genre or invent one," Brian Kim Stefans argues that all successful works of electronic literature are sui generis and invent their own genre. There can be a vocabulary for this invention, however, and Stefans sets out “The Holy Grails of Electronic Literature,” “Six Varieties of Crisis,” and the “Surrealist Fortune Cookie.” Through these concepts, he describes the formal challenges, reading experiences, and fundamental textual units of electronic literature. (Source: EBR)

    Jill Walker Rettberg - 23.08.2013 - 12:26

  6. Lift This End: Electronic Literature in a Blue Light

    Taking recent writings-of-internet as test cases, Stuart Moulthrop demonstrates the folly of deploying modernist compositional models, even avant-garde theories of citational and conceptual poetry recently popularized by Kenneth Goldsmith and the Flarf poets, to read born-digital writing. Though it may be fun, it's ultimately futile to interpret the contingent output of an "interface in process" as a poem existing in a fixed, terminable state. Perhaps, then, interfacing with databases is becoming integral to not just electronic literature and digital poetics but all forms of literary study and practice? (Source: EBR)

    Jill Walker Rettberg - 23.08.2013 - 12:37

  7. “Use the # & Tweet yr escape”: LA Flood as Mobile Dystopic Fiction

    A reading of LA Flood, written for the general audience of the Los Angeles Review of Books.

    Jill Walker Rettberg - 27.08.2013 - 11:10

  8. Galatea’s Riposte: The Reception and Receptacle of Interactive Fiction

    Type enough questions, Lisa Swanstrom suggests, and "Galatea" answers Socrates' ancient call for a poetry that talks back. Using Emily Short's interactive fiction as a model, Swanstrom argues that the khora - the strange Platonic intermediary between form and copy - might serve as a guide for understanding the peculiar nature of literary interactivity itself.

    Jill Walker Rettberg - 27.08.2013 - 11:18

  9. French e-poetry: A short/long story

    If I believe professor Alain Vuillemin I was twelve years old when France began to pay attention to computer based poetry. In 1959, in France, Raymond Queneau and François Le Lionnais created the "Séminaire de Littérature Expérimental " (Experimental Seminar of Literature), which became shortly after his creation in 1960, the well known "OULIPO". Oulipo was interested in the secret possibilities of these "new machines for information treatment". (In between, Theo Lutz had in Stuttgart produced the very first electronic poetry, "stochastichte text" in Augenblick). But nothing concrete rolled out the huge machine.

    Jill Walker Rettberg - 27.08.2013 - 14:17

  10. Enter the Cut-up Matrix: Some notes on Man and machines in the (Swedish) 1960’s

    This essay, focusing on a slice of Swedish prose fiction from the 1960-70's, raises some questions concerning the artificial subject, along with discussions of game theory and automation. Torsten Ekbom's "strategic model theatre" Spelmatriser för Operation Albatross [1966; Game Matrices for Operation Albatross] is the main object of study. The (often very bizarre) text fragments in this book are, fictionally, generated by a number of computers. The figures acting in this game are devoid of skeletons; they are merely bodies of information, produced by machines. In dialogue with (among others) Norbert Wiener, Lewis Mumford, John von Neumann and Marshall McLuhan, Ekbom's text is found to illustrate a broader context of cybernetics and subjectivity in the 1960's. Finally, by using the shift of epistemological dominant (described by N.

    Patricia Tomaszek - 30.09.2013 - 14:30

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