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  1. A New Computer-assisted Literary Criticism?

    If there is such a thing as a new computer-assisted literary criticism, its expression lies in a model that is as broad-based as that presented in John Smith’s seminal article, “Computer Criticism,” and is as encompassing of the discipline of literary studies as it is tied to the evolving nature of the electronic literary text that lies at the heart of its intersection with computing. It is the desire to establish the parameters of such a model for the interaction between literary studies and humanities computing – for a model of the new computer-assisted literary criticism – that gave rise to the papers in this collection and to the several conference panel-presentations and discussions that, in their print form, these papers represent.

    Source: Author's Abstract

    Patricia Tomaszek - 11.10.2013 - 19:25

  2. Computer-mediated Texts and Textuality: Theory and Practice

    The majority of humanities computing projects within the discipline of literature have been conceived more as digital libraries than monographs which utilise the medium as a site of interpretation. The impetus to conceive electronic research in this way comes from the underlying philosophy of texts and textuality implicit in SGML and its instantiation for the humanities, the TEI, which was conceived as “a markup system intended for representing already existing literary texts”.
    This article explores the most common theories used to conceive electronic research in literature, such as hypertext theory, OCHO (Ordered Hierarchy of Content Objects), and Jerome J. McGann’s “noninformational” forms of textuality. It also argues that as our understanding of electronic texts and textuality deepens, and as advances in technology progresses, other theories, such as Reception Theory and Versioning, may well be adapted to serve as a theoretical basis for conceiving research more akin to an electronic monograph than a digital library.

    Source: Author's Abstract

    Patricia Tomaszek - 11.10.2013 - 19:34

  3. Alire: A Relentless Literary Investigation (Digithum)

    This article was written by Philippe Bootz for the 10th anniversary of the launch of the magazine Alire, one of the longest-standing multimedia journals in Europe and the publishing platform of the LAIRE group, specialising in researching the creative possibilities of new computer technologies. Alire has become, over the years, a landmark in any discussion of digital poetry, as it has enabled us to know numerous works of poetry written and designed to be read on a computer. The position Bootz takes in the article is that digital literature is literature, too. The Alire experience thus shows us that we can conceive a literature that is closely linked to the characteristics of the computer.

    Source: Author's Abstract

    Patricia Tomaszek - 16.10.2013 - 20:02

  4. Alire: un questionnement irréductible de la littérature

    Cet article a été écrit par Philippe Bootz à l'occasion du 10e anniversaire de la création de la revue Alire, une revue multimédia parmi les plus anciennes d'Europe et un moyen de diffusion du groupe L.A.I.R.E qui se consacre à la recherche des possibilités créatives des nouvelles technologies informatiques. Alire est devenu, au cours de ces années, un ouvrage de référence indispensable en ce qui concerne la poésie électronique puisqu'il nous a permis de découvrir de nombreuses oeuvres poétiques écrites destinées à être lues sur ordinateur. Dans ce texte, Bootz soutient que la littérature informatique est aussi de la littérature. L'expérience d'Alire nous prouve donc qu'il est possible de concevoir une littérature intimement liée aux particularités de l'ordinateur.

    Patricia Tomaszek - 16.10.2013 - 20:05

  5. Explorations of Ergodic Literature: The Interlaced Poetics of Representation and Simulation

    The transformation of interface from a merely indicative tool of navigation to a suggestive element infused with metaphorical power in text-based hypertext literature, and the incorporation of hypermedia and modes of play and games into the hypertext scenario--both strains are gradually winning attention in electronic writing. Topics such as the clarification of paidia (play) and ludus (game) constituents, their formal impact on literature, and the comprehension of the aesthetic matrices projected by the symbiotic infusion of literature, play and games, have been posited, creating a new node in the network of literary studies. In order to explore these fertile new fields, this paper first assigns itself to a survey of interface design and a formal observation of play and games in samples of electronic literature. Furthermore, the paper is focused on the interlaced poetics of representation (narrative) and simulation (paidia / ludus) in literary hypertext, play and games (together to be occasionally called, cybertext or ergodic literature, both terms taken from Espen P. Aarseth). It is hoped that the paper can bring more poetical recognition to digital textualities.

    Patricia Tomaszek - 03.10.2015 - 16:03

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