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  1. The Aesthetics of Materiality in Electronic Literature

    According to the French author and theoretician Jean-Pierre Balpe, “all digital art works are first conceived outside the framework of a pragmatic relation to materiality. Any manifestation of digital art is but a simulated moment of an absent matter.”

    However, I wish to show that there is at least as much materiality in the digital media as in other media. Of course, as a formal description, digital and material can be distinguished. Digital media correspond to formalization, insofar as formalization is understood as the modelling of a given reality through the use of a formal code. But because digital media refers to the effectiveness of digital calculation, it can be considered as “material”, at least on two levels:

    Eric Dean Rasmussen - 27.01.2011 - 15:39

  2. Literary Art in Digital Performance: Case Studies in New Media Art and Criticism

    Literary Art in Digital Performance examines electronic works of literary art, a category integrating the visual+textual including interactive poetry, narrative computer games, filmic sculpture, projective art, and other works specific to digital media. In recent decades, electronic art's aesthetic has been driven by new algorithmic, randomized, and emergent processes. Although this new art differs from material art or print literature, the rise of popular fascination with new media has neglected signifcant discussion of how technical mediation impacts contemporary art and literature. Presented as a collection of case studies by leading scholars, the book provides a contemporary optic on this art's forms, problems, and possibilities. Each case study is followed by a post-chapter dialogue where the editor engages authors on the foundational aesthetics of new media art and literature.

    Table of Contents

    1. Introduction: Juncture and Form in New Media Criticism, Francisco J. Ricardo

    2. What is and Toward What End do We Read Digital Literature?, Roberto Simanowski Post-Chapter Dialogue, Simanowski and Ricardo

    Eric Dean Rasmussen - 31.01.2011 - 10:01

  3. "No Preexistent World": On "Natural" and "Artificial" Forms of Poetry

    Peter Gendolla pursues a paradox accompanying the literary avant-garde from Romanticism to the most current electronic installations; namely, that they want to bring back the cold, dead culture into “natural” life and that they are doing this with the most advanced technological procedures. They become more and more “technical” with the impulse not only to dissolve the division of the genres but also to transfer art at least by way of literary means into “natural” forms of life; thus, they are continually developing new forms of aesthetic difference that have to be differentiated from either nature or culture.

    Scott Rettberg - 24.05.2011 - 11:43

  4. Humanities Games and the Market in Digital Futures

    Humanities Games and the Market in Digital Futures

    Eric Dean Rasmussen - 20.10.2011 - 08:50

  5. Against Expression: An Anthology of Conceptual Writing

    In much the same way that photography forced painting to move in new directions, the advent of the World Wide Web, with its proliferation of easily transferable and manipulated text, forces us to think about writing, creativity, and the materiality of language in new ways. In Against Expression, editors Craig Dworkin and Kenneth Goldsmith present the most innovative works responding to the challenges posed by these developments. Charles Bernstein has described conceptual poetry as "poetry pregnant with thought." Against Expression, the premier anthology of conceptual writing, presents work that is by turns thoughtful, funny, provocative, and disturbing. Dworkin and Goldsmith, two of the leading spokespersons and practitioners of conceptual writing, chart the trajectory of the conceptual aesthetic from early precursors including Samuel Beckett and Marcel Duchamp to the most prominent of today’s writers.

    Jill Walker Rettberg - 09.12.2011 - 10:03

  6. Played by Hyperfiction. Modes of Reading Megan Heyward's "Of Day, of Night"

    How do we read digital literature? I want to approach the topic by studying how electronic literature prefigures the reader's response. The aim of this paper is to explore some of the preconditions for reading electronic literature. I argue that electronic literature might be considered as a text game, in Wolfgang Iser's sense, and that different work prefigures different attitudes towards reading. The attitudes regarding reading, or modes of reading, I will focus on the semantic orientation of reading, aesthetic enjoyment, a mode of gaining experience, and absorption of the reader.

    (Source: Author's abstract, 2008 ELO Conference)

    Scott Rettberg - 08.01.2013 - 11:59

  7. The Aesthetics and Practice of Computational Literature

    While aesthetic practices in photography, film and music have undergone significant transformation due to the affordances of computational tools, the practice of creative and critical writing has remained largely unaffected. As programmable environments further populate the cultural environment it is increasingly important that we understand the ways in which those designed specifically for literary contexts may serve to challenge traditional notions of the writing endeavor. Our paper will provide a brief historical framework for the emergence of generative literary writing practices, a description of a new authoring environment (RiTa) for use in both the production and teaching of digital writing, and an analysis of specific concepts—including layering, materiality, authorial intent, constraints, and distributed creativity—that the use of this environment meaningfully engages.

    (Source: Authors' abstract, 2008 ELO Conference)

    Scott Rettberg - 08.01.2013 - 22:13

  8. Programming Literary Flow

    "Flow" is the movement of eyes and bodies through museums or city traffic, through instructional diagrams or branching narratives, through hypertexts or games. What is flow in electronic literature? While comics scholars have theorized linear flow (e.g. closure, trails) and hypertext scholars have theorized multilinear flow (e.g. transclusions, links), this exploration of flow in elit considers flow as a total experience or simultaneous visible landscape, beginning in the visual design tradition of flowchart art. Bill Barker or Martijn Englebregt's beaurocratic infographics, Jason Shiga or Chris Ware's narrative diagrams, and Simon Patterson or Dorian Lynskey's subway map art remixes all posit narrative as an experience occuring within a visible landscape of controlled traversals. In digital arts, this situated experience is best exemplified by performers using flow-control programming. How might the metaphors and software tools of flow-control used by audio livecoders and video jockey mashup artists (e.g. PD, Max/MSP, Quartz Composer) serve electronic textualists (e.g. Yahoo! Pipes)?

    Scott Rettberg - 09.01.2013 - 11:51

  9. The Heuristic Value of Electronic Literature

    What makes electronic literature interesting for researchers?
    Maybe not its artistic and literary value, but rather its heuristic value.
    Indeed electronic literature not only permits previous media to be reexamined (paper for instance), but it also allows several well-established notions to be questioned (cf. figure above) such as:
    - narrative in narratology;
    - text in linguistics and semiotics;
    - figure in rhetorics;
    - materiality in aesthetics;
    - grasp in anthropology;
    - memory in archivistics;
    - literariness in literary studies…

    Exploiting the heuristic value of electronic literature has two consequences:
    - an evolution of some notions in certain scientific disciplines, and maybe of the disciplines themselves;
    - a revealing effect regarding both digital technology and interactive and multimedia writing.

    Audun Andreassen - 14.03.2013 - 15:51

  10. Fertile Synthesis: Emotion in Online Digital Poetry

    Computation and networking are changing language, the art of reading, and the act of writing. Multimedia digital poetry allows for the creation and simultaneous display of visual, sonic and textual patterns with unprecedented mobility and typographic capacities. This interdisciplinary form encourages an exploratory art-research practice-based investigation using a blend of theoretical knowledge ranging from literary criticism, phenomenology, aesthetics, affective computation and neurological research. In contrast to software-centric theory and/or materiality analysis, this thesis argues for the continuing relevance of the lyric, expressive affect and aesthetics in contemporary digital poetics. It examines the evolution of digital poetry with a specific emphasis on online poetry. In the context of this thesis, poetry is considered to be an ancestor of computer code. Poetry is also considered as information visualization of emotions. Emotions are considered to be complex embodied patterns; poetry expresses those patterns in language.

    Source: Author's Abstract

    Patricia Tomaszek - 15.09.2013 - 12:47

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