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  1. Creating: Adventure in Style and The Marble Index in Curveship

    I describe the process of writing and programming the first two full-scale interactive fiction pieces in the new system I have been developing, Curveship. These two pieces, Adventure in Style and The Marble Index, are meant, in part, to serve as examples for authors using this system. More importantly, though, they are initial explorations of the potential of Curveship and of the automation of narrative variation. They were also undertaken to help provide concrete system-building guidance as development of Curveship progressed toward a release. Adventure in Style is a port of the first interactive fiction, the 1976 Adventure by Will Crowther and Don Woods, which adds parametric variations in style that are inspired by Raymond Queneau's Exercises in Style. The Marble Index simulates the experiences of a woman who, strangely disjointed in time and reality, finds herself visiting ordinary moments in the late twentieth century; the narration accentuates this character's disorientation and contributes to the literary effect of incidents.

    Audun Andreassen - 03.04.2013 - 15:56

  2. Towards a Theory of Narrative in Interactive Fiction

    The current paradigm for synthetic reality based interactive fiction features familiar kinds of worlds realistically presented. This approach is unsatisfying in that it excludes several interesting classes of worlds, such as worlds where the user experiences the subjective reality of a character with a substantially different personality. We wish to extend the current
    paradigm to include classes of worlds such as these. To achieve this, we survey cinema technique and develop a theory of narrative and roughly sketch a system architecture to support enriched interactive fiction based on analogy with film techniques. This work is significant because it brings us closer to our goal of making interactivefictioninto a rich, high
    quality artistic medium.

    Jill Walker Rettberg - 02.07.2013 - 22:31