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Exchange on Curriculars (2003)
Exchange on Curriculars (2003)
Eric Dean Rasmussen - 30.05.2011 - 11:40
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Riding the Meridian
Riding the Meridian
Eric Dean Rasmussen - 30.05.2011 - 11:44
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Vniverse
The authors of Vniverse present the work Vniverse and explore the concepts of interactive reading and social reading spaces.
Eric Dean Rasmussen - 30.05.2011 - 21:23
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Event-Sequences, Plots and Narration in Computer Games
Opening with the debate between ludologists and narratologists this essay tries to show that there is a narrative aspect in computer games that has nothing to do with background stories and cut scenes. A closer analysis of two sequences, taken from the MMORPG Everquest II and the adventure game Black Mirror, is the basis for a distinction between three aspects of this kind of narrative in computer games: the sequence of activities of the player, the sequence of events as it is determined by the mechanics of the game and the sequence of events understood as a plot, that is as a sequence of (chronologically) ordered and causally linked events. This kind of narrative is quite remote from the proto- typical narrative serving as a source for most narratological considerations. All media and not only computer games therefore actually need their own narratology.
Source: author's abstract
Kristine Turøy - 06.09.2012 - 18:55
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Toward a Poetics for Circulars
A chapter about a web site Stefans hosted, Circulars, which "was founded on January 30, 2003, to provide a focal point for poets’ and artists’ activities and reflections on the impending inva- sion of Iraq along with the politics of the media and civil liberties issues." (quote from first sentence of chapter).
Jill Walker Rettberg - 16.09.2020 - 11:20