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  1. New Novel Machines: Nanowatt and World Clock

    My Winchester’s Nightmare: A Novel Machine (1999) was developed to bring the interactor’s input and the system’s output together into a texture like that of novelistic prose. Almost fifteen years later, after an electronic literature practice mainly related to poetry, I have developed two new “novel machines.” Rather than being works of interactive fiction, one is a demoscene production (specifically, a single-loading VIC-20 demo) and the other a novel generator.

    Alvaro Seica - 19.06.2014 - 23:49