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  1. Remediating the Social (E-Book)

    This is the conference proceedings for Remediating the Social, the final conference of the ELMCIP project, held at the Edinburgh College of Art on November 1-3, 2012. Download the PDF from the links at the bottom of this entry.

    Elisabeth Nesheim - 10.08.2012 - 13:25

  2. The Last Vispo Anthology: Visual Poetry 1998-2008

    The Last Vispo Anthology is composed of vispo (a portmanteau of the words “visual” and “poetry") from the years 1998 to 2008, during a burst of creative activity fueled by file sharing and email, which made it possible for the vispo community to establish a more heightened and sophisticated dialogue with one another. The collection extends the dialectic between art and literature that began with ancient “shaped text,” medieval pattern poetry, and dada typography, pushing past the concrete poetics of the 1950s and the subsequent mail art movement of the 1980s to its current incarnation. Rather than settle into predictable, unchallenged patterns, this vibrant poetry seizes new tools to expand the body of work that inhabits the borderlands of visual art and poetic language.

    Scott Rettberg - 07.12.2012 - 15:29

  3. Cyberspace Textuality: Computer Technology and Literary Theory

    Computers were once thought of as number-crunching machines; but for most of us it is their ability to create worlds and process words that have made them into a nearly indispensable part of life. As Jacques Leslie puts it, if computers are everywhere, it is because they have grown into "poetry machines." The term "cyberspace" captures the growing sense that beyond - or perhaps on - the computer screen lies a "New Frontier" both enticing and forbidding, a frontier awaiting exploration, promising discovery, threatening humanistic values, hatching new genres of discourse, and alerting our relation to the written word. The purpose of this book is to explore the concepts of text and the forms of textuality currently emerging from the creative chaos of electronic technologies.

    Jill Walker Rettberg - 02.07.2013 - 13:04

  4. Database Aesthetics: Art in the Age of Information Overflow

    Database Aesthetics examines the database as cultural and aesthetic form, explaining how artists have participated in network culture by creating data art. The essays in this collection look at how an aesthetic emerges when artists use the vast amounts of available information as their medium. Here, the ways information is ordered and organized become artistic choices, and artists have an essential role in influencing and critiquing the digitization of daily life.

    Contributors: Sharon Daniel, U of California, Santa Cruz; Steve Deitz, Carleton College; Lynn Hershman Leeson, U of California, Davis; George Legrady, U of California, Santa Barbara; Eduardo Kac, School of the Art Institute of Chicago; Norman Klein, California Institute of the Arts; John Klima; Lev Manovich, U of California, San Diego; Robert F. Nideffer, U of California, Irvine; Nancy Paterson, Ontario College of Art and Design; Christiane Paul, School of Visual Arts in New York; Marko Peljhan, U of California, Santa Barbara; Warren Sack, U of California, Santa Cruz; Bill Seaman, Rhode Island School of Design; Grahame Weinbren, School of Visual Arts, New York. 

    Scott Rettberg - 10.07.2013 - 14:06

  5. Escritorios electrónicos para las literaturas: Nuevas herramientas digitales para la anotación colaborativa

    This book is addressed to computer scientists interested in the creation of new tools for digital humanities and philologists who want to introduce ITC in teaching literature in the classroom. This volume collects a group of studies related to interaction between humanities and new technologies. It has been carried out by professors and researchers from Complutense University, Universidad Federal de Santa Catarina (Brasil) and Grupo Ciberimaginario-ICONO14, which deal with creation of repositories of learning objects, the construction of virtual museums and collaborative annotation from digital documents, specially literary ones.

    Maya Zalbidea - 24.06.2014 - 09:43

  6. Literatures in the Digital Age. Theory and Praxis

    Nowadays minds tend to be nomad and bodies tend to have a sedentary lifestyle. We may dare formulate another paradox: if orality went together with nomadism, and writing with sedentarism, perhaps that is the reason why e-writing is using orality as a model for communication. In any case, we should be aware of metaphors we use. Within the process of converting the digital medium to a privileged space for information, communication and culture (in this sequence), we observe that two of the greatest impacts on literature arising from technology have been, in the first place, electronic editions for didactic and scientific purposes, and, secondly, the advent of digital literature, that is, literary works that have been created specially for the computer. The editors, Amelia Sanz and Dolores Romero are both lecturers at Universidad Complutense de Madrid, Spain. Dr. Sanz has developed theoretical reflections on key concepts of twentieth century critical theory, such as intertextuality, systemic approaches, interculturality and hypertextuality.

    Maya Zalbidea - 23.07.2014 - 14:12

  7. The Johns Hopkins Guide to Digital Media

    The study of what is collectively labeled "New Media"—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a major. The Johns Hopkins Guide to Digital Media is the first comprehensive reference work to which teachers, students, and the curious can quickly turn for reliable information on the key terms and concepts of the field. The contributors present entries on nearly 150 ideas, genres, and theoretical concepts that have allowed digital media to produce some of the most innovative intellectual, artistic, and social practices of our time. The result is an easy-to-consult reference for digital media scholars or anyone wishing to become familiar with this fast-developing field. (Source: JHUP website)

    Alvaro Seica - 21.01.2015 - 15:53

  8. Diálogo em Setembro

    Diálogo em Setembro

    Daniele Giampà - 17.04.2015 - 10:47

  9. Second Person: Role-Playing and Story in Games and Playable Media

    Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media."

    Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play.

    Mark Marino - 27.08.2016 - 20:52

  10. Comparative Textual Media: Transforming the Humanities in the Postprint Era

    Proposes a new paradigm for the humanities by recognizing print as a medium within a comparative context

    Primarily arguing for seeing print as a medium along with the scroll, electronic literature, and computer games, this volume examines the potential transformations if academic departments embraced a media framework. The editors bring together an impressive range of leading scholars to offer new insights for better understanding the implications of the choices we, and our institutions, are making.  

    (Source: University of Minnesota Press catalog)

    Scott Rettberg - 23.02.2017 - 09:05

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