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  1. Intimate Mechanics: One Model of Electronic Literature

    Intimate Mechanics: One Model of Electronic Literature

    Alvaro Seica - 10.06.2016 - 19:32

  2. Code Before Content? Brogrammer Culture in Games and Electronic Literature

    Code Before Content? Brogrammer Culture in Games and Electronic Literature

    Alvaro Seica - 10.06.2016 - 20:02

  3. Poetic Machines, Absent Authors and the Meaning of it All

    Poetic Machines, Absent Authors and the Meaning of it All

    Sidse Rubens le Fevre - 12.06.2016 - 20:18

  4. Pop Subversion in Electronic Literature

    The “vernacular” comes from the Latin verna meaning “home-born slave.” In its common understanding, it refers to the native speech, and has long been associated with “populism.” Many assumptions about digital discourse in the United States are framed by the pragmatics pop forms, driving even political and intellectual discourse into what behavioral scientists call “system 1 cognition”: short-term, unreflective, reactive, and, ultimately, manipulable thinking. This paper, drawing on critical writing developed by Justin Katko and Sandy Baldwin, will discuss choice architecture and strategies of détournement in electronic literature. Against the heavy presence of tagging in social media spaces and graphic design in public spaces, this presentation will analyze Typomatic by Serge Bouchardon, et. al, as a form of digital writing that subverts the reductive tendencies of instrumental signification in favor of ambiguity and excess at the level of the word. Even as I draft this proposal, I find myself wanting to describe the it as a work, for it is a concept, an installation, executed by artists and given a title: Typomatic.

    Davin Heckman - 13.06.2016 - 00:57

  5. From eLit to pLit: Benefits and Limitations of a Model for the Visualization and Analysis of Collaborative Writing in Electronic and Printed Literature

    From eLit to pLit: Benefits and Limitations of a Model for the Visualization and Analysis of Collaborative Writing in Electronic and Printed Literature

    Heiko Zimmermann - 13.06.2016 - 07:29

  6. Emergent Story Structures and Participatory Digital Narrative

    Emergent Story Structures and Participatory Digital Narrative

    dmeurer - 21.07.2016 - 22:46

  7. Unwrapping the eReader: On the Politics of Electronic Literature

    eReaders are becoming more normal and convenient, but which technology is the "best"? This chapeter attempts to inscribe those concerns for the readers. A central concern is that the eReader is currently undergoing a low-intensity version of the format wars of the 1980s (Betamax vs. VHS), and 2000s (HD-DVD vs. Blu-Ray), bereft of commentary from scholarly and teaching circles, which stand to be most directly affected by the adoption of one particular platform over another. 

    (source: from the chapter Unwrapping the eReader: On the Politics of Electronic Literature)

    June Hovdenakk - 19.09.2018 - 15:59

  8. Action session day 1

    Action session day 1 was a session held at the 2016 ELO conference.

    3:15-4:45: Action Session Day 1
    MacLaurin D111

    • Digital Preservation, by Nicholas Schiller, Washington State University Vancouver; Zach Coble, NYU
    • ELMCIP, Scott Rettberg and Álvaro Seiça, University of Bergen; Hannah Ackermans, Utrecht University
    • Wikipedia-A-Thon, Liz Losh, College of William and Mary

    Ole Samdal - 26.11.2019 - 12:38

  9. Glitching the Poem

    Glitching the Poem was presented at the 2016 elo conference.

    Ole Samdal - 26.11.2019 - 15:30