Search

Search content of the knowledge base.

The search found 7 results in 0.008 seconds.

Search results

  1. Electronic Literature Publishing and Distribution in Europe

    A preliminary presentation of Publishing E-Lit in Europe,  a report detailing efforts to systematically survey and analyze the publication of electronic literature within Europe. Due to the immensity of their investigation and the limitations on what two researchers could achieve in three months' time, the authors emphasized that their report was a work in progress: at this point, they had been able to collect primary data about the publications, portals, collections, contests and other forums that supported the creation and distribution of electronic literature in Europe. The revised version of the report would feature more content analysis - of the type of material published and trends that distinguished various e-lit communities writing within specific linguistic and cultural traditions.

    Eric Dean Rasmussen - 05.04.2011 - 11:37

  2. Paradoxical Print Publishers TRAUMAWIEN

    Paradoxical Print Publishers TRAUMAWIEN

    J. R. Carpenter - 25.11.2011 - 14:02

  3. The Print Map as a ‘literary platform’

    J.R. Carpenter describes creating and distributing The Broadside of a Yarn, a hybrid print-digital art-literature project commissioned by Electronic Literature as a Model for Creativity and Innovation in Practice (ELMCIP) for Remediating the Social, an exhibition which took place at Inspace, Edinburgh, UK, 1-17 November 2012.

    J. R. Carpenter - 22.05.2013 - 13:43

  4. Alire: A Relentless Literary Investigation (Digithum)

    This article was written by Philippe Bootz for the 10th anniversary of the launch of the magazine Alire, one of the longest-standing multimedia journals in Europe and the publishing platform of the LAIRE group, specialising in researching the creative possibilities of new computer technologies. Alire has become, over the years, a landmark in any discussion of digital poetry, as it has enabled us to know numerous works of poetry written and designed to be read on a computer. The position Bootz takes in the article is that digital literature is literature, too. The Alire experience thus shows us that we can conceive a literature that is closely linked to the characteristics of the computer.

    Source: Author's Abstract

    Patricia Tomaszek - 16.10.2013 - 20:02

  5. Alire: un questionnement irréductible de la littérature

    Cet article a été écrit par Philippe Bootz à l'occasion du 10e anniversaire de la création de la revue Alire, une revue multimédia parmi les plus anciennes d'Europe et un moyen de diffusion du groupe L.A.I.R.E qui se consacre à la recherche des possibilités créatives des nouvelles technologies informatiques. Alire est devenu, au cours de ces années, un ouvrage de référence indispensable en ce qui concerne la poésie électronique puisqu'il nous a permis de découvrir de nombreuses oeuvres poétiques écrites destinées à être lues sur ordinateur. Dans ce texte, Bootz soutient que la littérature informatique est aussi de la littérature. L'expérience d'Alire nous prouve donc qu'il est possible de concevoir une littérature intimement liée aux particularités de l'ordinateur.

    Patricia Tomaszek - 16.10.2013 - 20:05

  6. Narrative Affect in William Gillespie's Keyhole Factory and Morpheus: Biblionaut, or, Post-Digital Fiction for the Programming Era

    Programmable computation is radically transforming the contemporary media ecology. What is literature's future in this emergent Programming Era? What happens to reading when the affective, performative power of executable code begins to provide the predominant model for creative language use? Critics have raised concerns about models of affective communication and the challenges a-semantic affects present to interpretive practices. In response, this essay explores links between electronic literature, affect theory, and materialist aesthetics in two works by experimental writer and publisher William Gillespie.

    Focusing on the post-digital novel Keyhole Factory and the electronic speculative fiction Morpheus: Bilblionaut, it proposes that: first, tracing tropes of code as affective transmissions allows for more robust readings of technomodernist texts and, second, examining non-linguistic affect and its articulation within constraint-based narrative forms suggests possibilities for developing an affective hermeneutics.

    Eric Dean Rasmussen - 02.06.2016 - 11:15

  7. Our Tools Make Us (And Our Literature) Post

    At the start of the movie 2001: A Space Odyssey, two tribes of apes get into a fight over a watering hole, and one group drives off the other. The apes who have been driven away are depressed, and just sit around moping when one of them gets the idea to use a thigh bone of some large animal as a club. First he tries it out on a few dried ribs that are lying about,1 then he uses it to bring down one of the tapirs that had, up until this moment, lived peacefully among the apes in an idyllic, Garden-of-Eden symbiosis. Suddenly, we are back at the watering hole, more of a mud puddle really, and the ape that invented the club is at the head of his troupe, all of whom are armed with their own bone clubs. The larger, stronger apes are still there, furious at the reappearance of the weaker group.

    Patricia Tomaszek - 27.04.2018 - 16:18