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  1. Immersion versus Interactivity: Virtual Reality and Literary Theory

    Virtual Reality has been defined as an "interactive, immersive experience generated by computer " (Pimentel and Texeira).This paper investigates the possibility of the literary implementation of these two dimensions. While immersion plays an important role in theories of fiction based on the concept of possible world and of game of make-believe, it presupposes a transparency of the medium that goes against the grain of postmodern aesthetics. Postmodern literature emulates the interactive aspect of VR in a metaphorical way through self-reflexivity, and in a more literal way through hypertext, but both of these attempts involve the sacrifice of the pleasure derived from immersion. In computer-generated VR, by contrast, immersion and interactivity do not stand in conflict but support each other. The difference in behavior between VR and literature is seen to reside in the participation of the body. While textual worlds are created through a purely mental semiotic activity which presupposes an external point of view, the worlds of VR are created from within through an activity both mental and physical.

    Scott Rettberg - 19.05.2011 - 17:09

  2. Navigating Nowhere/Hypertext Infrawhere

    Various non-linear methods of structuring the lexia are discussed, including simultaneities and polylinearity. The simultaneity is similar to Aquanet relations. A distinction is drawn between the typical disjunctivity of the hypertext link and conjunctivity of simultaneities and relations. We begin the process of exploring the rhetoric of the conjunctive hypertext relation. Finally, the structuring of the lexia is intensified and extended into the fine structure of language itself: hypertext infrawhere.

    Scott Rettberg - 02.07.2013 - 14:05

  3. Hyperfiction Moulthrop’s Computer Novel Weaves a Web of Alternative Endings

    Hyperfiction Moulthrop’s Computer Novel Weaves a Web of Alternative Endings

    Alvaro Seica - 10.03.2016 - 15:19

  4. Luddism, SF, and the Aesthetics of Electronic Fiction

    Luddism, SF, and the Aesthetics of Electronic Fiction

    John McDaid - 05.10.2020 - 23:19

  5. Virtual Textuality

    The essay takes on the differences between hypertext and VR. Through the reflection the author looks at other people’s views, like Vannevar Bush, Jay Bolter, and Robert Coover. As hypertext and VR moves together, despite them being separate now, the author states that they will blur together, creating a new merged experience.

     

     

    Heidi Haugsdal Kvinge - 27.09.2021 - 17:27