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  1. Digital Media

    The chapter takes readers through a semester of teaching narrative-based electronic literature works, including interactive fiction, storyspace hypertexts, web hypertexts, email fiction and interactive web-based narratives.

    Scott Rettberg - 13.01.2011 - 15:24

  2. Principles of Spatialization in Text and Hypertext

    Principles of Spatialization in Text and Hypertext

    Patricia Tomaszek - 05.03.2011 - 21:48

  3. Speak, "Memory": Simulation and Satire in Reagan Library

    Speak, "Memory": Simulation and Satire in Reagan Library

    Eric Dean Rasmussen - 23.03.2011 - 13:43

  4. No More Teacher's Dirty Looks

    Original publication info: Computer Decisions. 1970. Rpt. in Computer Lib/Dream Machines. 1974. Rpt. in The New Media Reader. 2003.

    Scott Rettberg - 18.04.2011 - 13:06

  5. Hyperlinking in 3D Interactive, Multimedia Performances

    Dene Grigar discusses ways in which hyperlinks are utilized in three-dimensional multimedia performance works that offer a narrative or poetic focus. In the new spaces of three-dimensional performance environments, hyperlinking can be incorporated as a performative element into the work and therefore always makes a purposeful act necessary for the performance to unfold. Grigar argues that hyperlinking may denote a change of scene, the progression of a poem’s instantiation or the evocation of musical notes comprising a composition.

    (Source: Beyond the Screen, introduction by Jörgen Schäfer and Peter Gendolla)

    Scott Rettberg - 23.05.2011 - 15:36

  6. Gutenberg Galaxy Revis(it)ed: A Brief History of Combinatory, Hypertextual and Collaborative Literature from the Baroque Period to the Present

    "Gutenberg Galaxy Revis(it)ed: A Brief History of Combinatory, Hypertextual and Collaborative Literature from the Baroque Period to the Present"

    Literature in computer-based media cannot be contemplated without a long literary tradition.
    This article aims at substantiating this assumption with numerous examples of combinatory,
    hypertextual and collaborative texts from German literary history since baroque
    times. Therewith it provides us with a historical basis in order to work out the common
    features and differences that with computers have entered literary texts.

    Source: author's abstract in book publication

    Jörgen Schäfer - 28.06.2011 - 14:58

  7. Playable Media and Textual Instruments

    The statement that "this is not a game" has been employed in many ways — for example, to distinguish between high and low culture electronic texts, to market an immersive game meant to break the "magic circle" that separates games from the rest of life, to demarcate play experiences (digital or otherwise) that fall outside formal game definitions, and to distinguish between computer games and other forms of digital entertainment. This essay does not seek to praise some uses of this maneuver and condemn others. Rather, it simply points out that we are attempting to discuss a number of things that we play (and create for play) but that are arguably not games. Calling our experiences "interactive" would perhaps be accurate, but overly broad. An alternative — "playable" — is proposed, considered less as a category than as a quality that manifests in different ways. "Playable media" may be an appropriate way to discuss both games and the "not games" mentioned earlier.

    Jörgen Schäfer - 05.07.2011 - 13:35

  8. 'What Is Seen Depends Upon How Everybody Is Doing Everything': Using Hypertext to Teach Gertrude Stein's Tender Buttons

    'What Is Seen Depends Upon How Everybody Is Doing Everything': Using Hypertext to Teach Gertrude Stein's Tender Buttons

    Dene Grigar - 06.10.2011 - 07:15

  9. All Together Now: Hypertext, Collective Narrative, and Online Collective Knowledge Communities

    Revision of essay previously titled "All Together Now: Collective Knowledge, Collective. Narratives, and Architectures of Participation."

    This essay explores the history and methodologies of collective narrative projects, and their relationship to collective knowledge projects and methodologies. By examining different forms of conscious, contributory, and unwitting participation, the essay develops a richer understanding of successful large-scale collaborative projects. The essay then examines large-scale architectures of participation in Wikipedia and Flickr to extrapolate from those observations potential methodologies for the creation of collective narratives.

    Scott Rettberg - 14.10.2011 - 13:01

  10. “How Do I Stop This Thing?” Closure And Indeterminacy In Interactive Narratives

    Early critical article on narrative closure in both print and hypertext fiction that was developed into the book End of Books, Books without End. Provides an early and influential analysis of Joyce's afternoon, a story.

    Jill Walker Rettberg - 15.10.2011 - 20:26

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