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  1. Human Computation in Electronic Literature

    This chapter situates and considers several different facets of human computation in electronic literature and digital art. Electronic literature encompasses works in literary forms that are particular to the computer or the network context. Human computation is examined as an element of the development of collective narratives online, in which different roles are defined in architectures of participation. The form, structure, and common features of notable human-computation based artworks are identified. The human computation processes of collectively written and internet-harvested haiku generators are contrasted with each other to reveal their different models of situating the relationship between computational process and human authorship. Literary meta-critiques of human computation technologies such as Google’s machine reading of Gmail and reCAPTCHA’s use of human language recognition are discussed as electronic literature is positioned in a critical, if symbiotic, relationship to human computation.

    (Source: Author's abstract)

    Scott Rettberg - 22.10.2013 - 14:06

  2. Electronic Literature

    Entry on electronic literature providing a history of the term and exploring its contended usage.

    Electronic literature is a generalized term used to describe a wide variety of computational literary practices beneath one broad umbrella, defined by the Electronic Literature Organization as works with important literary aspects that take advantage of the capabilities and contexts provided by the stand-alone or networked computer.”

    Scott Rettberg - 01.11.2013 - 09:58

  3. Collaborative Narrative

    Brief entry on collaborative narrative situating collaboration in hypertext and online writing contexts.

    Collaboratively written narratives are not specific to new media: a number of works within the Western cultural and literary canon, for example the epics of Homer, the Judeo-Christian Bible, and Beowulf, are believed to have been developed through collaborative storytelling and writing processes. It can however be said that collaborative writing practices are more prevalent in contemporary digital media than in print.

    Electronic literature authors most often write within software platforms that are themselves “authored”—every time someone opens up Photoshop, or Flash, they are reminded of the long list of developers who actually wrote the software. So even making use of a particular application is a type of collaboration. There is a greater degree of transparency to the collective efforts involved in digital media production than to traditional literary production.

    (Source: Author's introduction)

    Scott Rettberg - 01.11.2013 - 11:53

  4. Email Novel

    Brief definition and history of email novels.

    Jill Walker Rettberg - 22.04.2014 - 06:02

  5. Hoaxes

    Brief definition and history of digital hoaxes.

    Jill Walker Rettberg - 22.04.2014 - 06:07

  6. Between Text, Video and Performance: Landscape in Pamela Brown’s ‘Ireland Unfree’

    Between Text, Video and Performance: Landscape in Pamela Brown’s ‘Ireland Unfree’

    Anne Karhio - 22.01.2015 - 14:54

  7. Story Generation

    In the field of artificial intelligence (AI) the automated generation of stories has been a subject of research for over fifty years. The underlying concept of "story" in story generation research is functional and does not imply any aesthetic notion. This is important because the evaluation of generated stories does not necessarily use the criterion of a readable and appealing text. Research on storytelling systems (computational systems capable of telling a story) initially arose as a part of the general trend in AI to build computational solutions that could undertake tasks that are easy for humans and difficult for machines. Some such efforts, such as computer vision and speech processing, have achieved success and given rise to commercial applications, whereas others, such as natural language understanding and story generation, still remain at the exploratory research stage.

    (Source: Author's introduction)

    Thor Baukhol Madsen - 05.02.2015 - 11:11

  8. Early Digital Art and Writing

    Decades before digital art and writing became widely transmitted and accessed online, pioneers in these expressive fields relied predominantly on sponsored exhibitions of their work. Prior to the emergence of the World Wide Web (WWW), computer-based practitioners desiring to share their compositions - and audiences interested in these contemporary developments - depended on a small number of sympathetic museums and galleries that promoted such innovations. In the 1960s and early 1970s, these exhibits tended to unite experiments produced by both digital writers and artists. Gradually, as electronic arts expanded in a way that digital writing would not until the proliferation of personal computing and global networks in the 1990s, subsequent exhibitions in the 1970s and 1980s predominantly featured graphical rather than language-oriented works. The arts, historically familiar with formal shifts in media in ways that literature was not, quickly responded to the calling of computerized machinery; writers more gradually adapted to digital possibilities.

    (Source: Author's introduction)

    Thor Baukhol Madsen - 06.02.2015 - 12:30

  9. Nonlinear Writing

    Nonlinear writing refers to (a) a writerly activity and (b) a specific type of written document. The first meaning relates to the strategy of composing a text in a nonsequential way by adding, removing, and modifying passages in various places of manuscript rather than producing it in one piece, from beginning to end. The second meaning refers to documents that are not structured in a sequential way, with a clear beginning, middle, and end. Rather, their macrostructure follows an associative logic, which assembles its composite elements (paragraphs, text chunks, or lexis) into a loosely ordered network. These networks offer readers multiple choices of traversing a document, which can facilitate specific types of reading strategies, such as keyword searches or jumping between main text and footnotes, and complicate others, such as reading for closure or completeness. (Source: Author's introduction)

    Thor Baukhol Madsen - 06.02.2015 - 13:10

  10. Animated Poetry

    A short history of animated poetry. Includes the history of the group "L.A.I.R.E.", and the group "Transitoire Observarble".

    Daniela Ørvik - 29.04.2015 - 13:39

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