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  1. The Experience of the Unique in Reading Digital Literature

    Traditionally in literary criticism, importance has been laid on the uniqueness of the expression (the author says something that nobody else has said before, or, says something in a way that nobody else has done before) and the uniqueness of experience (my reading of a book is always different compared to any other readings). With digital literature we are facing a wholly new situation. Cybertextual literature possesses devices for creating a different textual whole for each reader and reading session. Even though the piece of computer code underlying the work remains the same, the surface level may be different on each and every run. In this situation the reader may truly face a unique text, something that nobody else may ever see.

    I will ponder the consequences of this new textual condition, especially from the perspective of personal reception and interpretation. I will also present some examples of this sort of works, and classify certain main categories, such as truly unique vs. pseudo unique text, and text where uniqueness is created through programming alone, and such where (one or several) reader(s) is partly responsible.

    Patricia Tomaszek - 12.01.2011 - 20:40

  2. E-literature

    E-literature

    Eric Dean Rasmussen - 07.03.2011 - 08:48

  3. All Together Now: Hypertext, Collective Narrative, and Online Collective Knowledge Communities

    Revision of essay previously titled "All Together Now: Collective Knowledge, Collective. Narratives, and Architectures of Participation."

    This essay explores the history and methodologies of collective narrative projects, and their relationship to collective knowledge projects and methodologies. By examining different forms of conscious, contributory, and unwitting participation, the essay develops a richer understanding of successful large-scale collaborative projects. The essay then examines large-scale architectures of participation in Wikipedia and Flickr to extrapolate from those observations potential methodologies for the creation of collective narratives.

    Scott Rettberg - 14.10.2011 - 13:01

  4. From Synesthesias to Multimedia: How to Talk about New Media Narrative

    An argument for a multimedia narratology that accounts for both relationships between media within a digital work and how work positions itself within a larger media multiplicty. Punday develops his argument in part through a reading of the multimedia aesthetic in Talan Memmott's Lexia to Perplexia.

    Eric Dean Rasmussen - 08.04.2012 - 09:12

  5. The Interactive Onion: Layers of User Participation in Digital Narrative Texts

    Using the metaphor an onion, Ryan provides a formalist analysis of four different levels of interactivity, plus a fifth meta-level, in digital narratives. 

    Eric Dean Rasmussen - 08.04.2012 - 09:16

  6. Ontological Boundaries and Methodological Leaps: The Importance of Possible Worlds Theory for Hypertext Fiction (and Beyond)

    This essay sets out an ontologically centered approach to Storyspace hypertext fiction by applying Ryan’s (1991) model of Possible Worlds Theory to two canonical texts [...] Shelley Jackson’s Patchwork Girl (1995) and Stuart Moulthrop’s Victory Garden (1991). The analyses show how the Possible Worlds Theory method allows the study of hypertext fiction to move away from the chronological focus of traditional narrative theory to address the ontological mechanics of hypertext narratives. The chapter closes by suggesting ways in which Possible Worlds Theory might also be used as an analytical tool for other forms of digital literature.

    (Source: author's abstract.)

    Eric Dean Rasmussen - 08.04.2012 - 09:17

  7. Seeing through the Blue Nowhere: On Narrative Transparency and New Media

    A wide-ranging literary essay, what Joyce dubs a "theoretical narrative," surveying the desire for media "transparency," an ideal that retains its allure even after philosophers and theorists have revealed its illusoriness.

    Eric Dean Rasmussen - 08.04.2012 - 09:22

  8. Curveship: An Interactive Fiction System for Narrative Variation

    A report on the interactive-fiction system Curveship, which was designed to provide users a means of generating narrative variation.

    Eric Dean Rasmussen - 08.04.2012 - 09:25

  9. From (W)reader to Breather: Cybertextual De-intentionalization and Kate Pullinger's Breathing Wall

    From (W)reader to Breather: Cybertextual De-intentionalization and Kate Pullinger's Breathing Wall

    Eric Dean Rasmussen - 08.04.2012 - 09:30

  10. Songlines in the Streets: Story Mapping with Itinerant Hypernarrative

    Songlines in the Streets: Story Mapping with Itinerant Hypernarrative

    Eric Dean Rasmussen - 08.04.2012 - 09:34