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  1. Sprachzeichenprozesse: Überlegungen zur Codierung von Literatur in 'alten' und 'neuen' Medien

    Sprachzeichenprozesse: Überlegungen zur Codierung von Literatur in 'alten' und 'neuen' Medien

    Jörgen Schäfer - 28.06.2011 - 16:00

  2. Poesia em meio digital: algumas observações

    Poesia em meio digital: algumas observações

    Rui Torres - 25.11.2011 - 23:45

  3. Ler Clarice Lispector, re-escrevendo Amor

    Ler Clarice Lispector, re-escrevendo Amor

    Rui Torres - 25.11.2011 - 23:51

  4. De la estética de la recepción a la estética de la interactividad. Notas para una hermenéutica hipertextual

    De la estética de la recepción a la estética de la interactividad. Notas para una hermenéutica hipertextual

    Sandra Hurtado - 06.12.2011 - 12:27

  5. Ist die Neue-Medien-Kunst wirklich neu? Über das Verhältnis von Ideengeschichte und Medien in ästhetischer Theorie und Praxis

    Ist die Neue-Medien-Kunst wirklich neu? Über das Verhältnis von Ideengeschichte und Medien in ästhetischer Theorie und Praxis

    Johannes Auer - 05.11.2012 - 19:39

  6. Vom Code zum Interface – und zurück: zur Orientierung im Diskurs digitaler Poesie zwischen Konzept und Wahrnehmung

    Vom Code zum Interface – und zurück: zur Orientierung im Diskurs digitaler Poesie zwischen Konzept und Wahrnehmung

    Johannes Auer - 05.11.2012 - 19:43

  7. Möglichkeitsraum Internet: Vom verwahrten Content zur interkreativen Allmende

    Möglichkeitsraum Internet: Vom verwahrten Content zur interkreativen Allmende

    Johannes Auer - 05.11.2012 - 19:46

  8. Der Code ist nicht der Text (es sei denn, er ist der Text) / The Code is not the Text (unless it is the Text)

    Der Code ist nicht der Text (es sei denn, er ist der Text) / The Code is not the Text (unless it is the Text)

    Johannes Auer - 05.11.2012 - 22:16

  9. Über Literatur und Digitalcode / Digital Code and Literary Text

    "This paper is based on the general (yet disputable) assumption that the theoretical debate of literature in digital networks has shifted, just as the poetic practices it is shaped after, from perceiving computer data as an extension and transgression of textuality (as manifest in such notions as "hypertext'', "hyperfiction'', "hyper-/ multimedia'') towards paying attention to the very codedness - i.e. textuality - of digital systems themselves."

    Original text by Florian Cramer, retrieved from https://www.netzliteratur.net/cramer/digital_code_and_literary_text.html

     

    Johannes Auer - 05.11.2012 - 22:23

  10. A Preliminary Poetics for Interactive Drama and Games

    Interactive drama has been discussed for a number of years as a new AI-based interactive experience (Laurel 1986; Bates 1992). While there has been substantial technical progress in building believable agents (Bates, Loyall, and Reilly 1992; Blumberg 1996, Hayes-Roth, van Gent, and Huber 1996), and some technical progress in interactive plot (Weyhrauch 1997), no work has yet been completed that combines plot and character into a full-fledged dramatic experience. The game industry has been producing plot-based interactive experiences (adventure games) since the beginning of the industry, but only a few of them (such as The Last Express) begin to approach the status of interactive drama. Part of the difficulty in achieving interactive drama is due to the lack of a theoretical framework guiding the exploration of the technological and design issues surrounding interactive drama. This paper proposes a theory of interactive drama based on Aristotle's dramatic theory, but modified to address the interactivity added by player agency.

    Scott Rettberg - 25.06.2013 - 14:39

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