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  1. Time and Temporality in Digital Fictions

    The exceptional quality of digital fictions lies in their inherently dynamic nature, how they may be flexibly programmed to generate new content and alter the already existing contents. This adds a new temporal level, compared to traditional fictions. Already the history of digital fictions (both digital literature and games) presents us with a variety of temporal practices which challenge the conventional ways of understanding fictional time.
    We have at least the following four temporal levels for digital fictions with narrative content:

    1. user time (the time the user spends using the work)
    2. discourse time (the time of the narrative discourse)
    -pseudo time
    -true time
    3. story time (the time of the fictional events)
    4. system time (the time of the digital system states)

    Alvaro Seica - 13.11.2014 - 13:33

  2. A Knot in Time Is Not a Not’: Flux Narratifs et Temporalités

    A Knot in Time Is Not a Not’: Flux Narratifs et Temporalités

    Alvaro Seica - 03.02.2015 - 15:30

  3. Techné, Corps et Temporalités: Culture de l’écran et Fiction Contemporaine

    Techné, Corps et Temporalités: Culture de l’écran et Fiction Contemporaine

    Alvaro Seica - 05.02.2015 - 15:17