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  1. Taroko Gorge: A Theory of Networked Paratext

    My talk will examine the paratextual play inspired by Nick Montfort's generative poem "Taroko Gorge," which has prompted more than two dozen adaptations and remixes of its source code.
    The poem's code is as much an object of fascination for its community of readers as the poem it outputs. What is the "paratext" in this setting? Is it the commented code directed at human readers? The two dozen adaptations? The "Taroko Gorge" meme authored by Talan Memmott? Or might it be the poetic output itself? One could think of the outputted poem as a dazzling book cover-like illustration of main story, the 131-line source code.

    Alvaro Seica - 29.08.2014 - 10:27

  2. Reading an Ontology as Paratext

    In his approach, Gérard Genette studies the elements of texts called paratext that are not the core of text but still influential for understanding or interpreting literature. He identified two different groups of paratext and divided them into peritext and epitext (Genette 1997). Peritext is strongly related to the author’s intention and includes elements like the title, preface, table of contents, etc. Epitext is separated from the text and consists of interviews, commentaries, letters by the author about the text, debates, etc. Both, they can guide and influence the interpretation of texts. Genette also states that paratext is very changeable, temporary fashion and can appear and disappear. In this contribution, I want arise the question whe
    ther special kinds of representing the reader’s understanding of texts can be also seen as paratext. So, is it possible to expand the borders of Genette’s definition to integrate the reader’s mind?

    (Source: Author's Abstract)

    Alvaro Seica - 29.08.2014 - 11:08

  3. Digital Paratext: Steps Towards New Technologies of the Intellect

    With reference to Gérard Genette’s notion of paratext, I will discuss some characteristics of digital-only content in general and paratextual features in particular.
    I will present paratextual theory as a productive analytical tool that may be used to study emerging literacies as witnessed by the paratextual structure and dynamics of hybrid and digital-only content.
    To offer a general conceptual framework enabling one to analyse paratextual practices and devices in digital culture, I will
    1) interpret e-paratext as “technologies of the intellect” with indebtedness to the work of Jack Goody. Goody ‘s intentionally imprecise but nonetheless productive notion of “technologies of the intellect” may help us explore the power of cultural creativity and inventiveness on the breeding grounding of inherently transient digital-only media;
    2) derive the notion of e-paratext from the more general notion of deixis to explain the inescapability of paratextual practices.

    (Source: Author's Abstract)

    Alvaro Seica - 29.08.2014 - 11:10

  4. Video Game Framings

    In a short oral presentation I will (1) give a rough survey of alleged (potential) elements of a video game’s paratext (epi- and peritext) by screening and commenting on exemplary, mainly digital, audio-visual media.
    Based on such illustrative material, (2) I will turn to the question of whether these examples actually are elements of a video game’s paratext. Elaborating on some thoughts developed in my forthcoming chapter on “Video Game Framings” I argue that as long as we do not have a clear definition of the term ‘paratext’ it is impossible to answer this question – to use a catchy phrase: no verification without definition.
    Since the term ‘paratext’ was introduced to the debate by literary theorist Gérard Genette, (3)
    his definitional stipulations – posing the (alleged) point of reference for everyone actually
    using the term ‘paratext’ – are reconstructed in outline.

    Alvaro Seica - 29.08.2014 - 11:22