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  1. Visualizing la(e)ng(-u-)age

    Electronic literature not only engages “new media” elements (such as links, navigation, structure, animation, color, images, sound, computer programming) but also toys with the very foundation of literature—the language itself. After 20 years, we need to look back to remind people about these en(gag)(-tangl-)ements. As language is rapidly shifting with new te(xt )chnologies, we need to look ahead to see where electronic literature can engage with these emerging forms of language.

    First, I will briefly present previous works to provide a history of electronic literature’s engagement with language. I will cover:

    Character-augmented languages such as:

    · Talan Memmott’s Lexia to Perplexia and Mez’ mezzangle (languages using regular fonts which add or subtract characters to words to create other words, usually employing parentheses)

    · My work-in-progress Chronic (a handwritten language which adds or subtracts letters in a similar manner but employing upper characters to add letters and overbars to subtract letters)

    Visual languages such as:

    Scott Rettberg - 19.06.2014 - 20:31