Search

Search content of the knowledge base.

The search found 4 results in 0.009 seconds.

Search results

  1. Scripts for Infinite Readings

    Material representations and simulations of reading motions can be embodied and enacted through expressive uses of formal devices in programmable works. These interactions between reading self and embodied codes are reflexively choreographed in ways that illuminate the performativity of cognition and interpretation. Meaning production through acts of reading that become scripted in the textual field will be analyzed in 'The Readers Project' by John Cayley and Daniel Howe.

    Scott Rettberg - 06.09.2013 - 11:53

  2. Distant Readings of a Field: Using Macroanalytic Digital Research Methods to Data Mine the ELMCIP Knowledge Base

    The ELMCIP Electronic Literature Knowledge Base (http://elmcip.net/knowledgebase) is a human-edited, open-access, contributory Drupal database consisting of cross-referenced entries describing creative works of and critical writing about electronic literature as well as entries on authors, events, exhibitions, publishers, teaching resources and archives. The project has been developed by the Electronic Literature Research Group at the University of Bergen as an outcome of the ELMCIP project. All nodes are cross-referenced so users can see at a glance which works were presented at an event, and follow links to see which articles have been written about any given work or which other events they were presented at. Most records provide simple bibliographic metadata about a work or event, but increasingly we are also gathering source code of works, PDFs of papers and dissertations, videos of talks and performances, and other forms of archival documentation.

    Scott Rettberg - 06.09.2013 - 15:55

  3. The Ethos of "Life": digital writing and the temporal animation of space

    When we strip the lexical band-aid ‘embodiment’ off the more than 350 year-old wound inflicted by the Cartesian split of mind and body, we find animation, the foundational dimension of the living. Everything living is animated. Flowers turn toward the sun; pill bugs curl into spheres; lambs rise on untried legs, finding their way into patterned coordinations. The phenomenon of movement testifies to animation as the foundational dimension of the living.

    We propose that the importance of movement in the distribution of space and time is one of the things digital media works make palpable. While western aesthetics – consonant with its spatialised images of subjects and objects – has traditionally paid more attention to spatial form, this is being challenged by new forms of mobility made possible by digital media. These provide both the opportunity for immersion in mediated and programmed/programmable environments, but also the opportunity to move through existing and technologically augmented environments in different ways, using different surfaces and forms of literary inscription.

    Stig Andreassen - 25.09.2013 - 15:05

  4. Extending Embodiment Within the Knowledge Base

    This paper investigates how the theoretical concept of embodiment and related keywords such as touch, movement, gesture and haptic appears within the current practice of tagging creative works in the ELMCIP Knowledge Base. It further suggests how this practice can be extended within the Knowledge Base platform both in terms of providing more precise tags, and through the forthcoming Platform content type which will give users the possibility connect specific hardware and software with a creative work. Finally, it presents the outline for a research collection that explores the notion of embodiment. The collection gives an introduction to relevant researchers, artists, creative works and scholarly works exploring the concept of embodiment and technology, in the hopes that such a framework can inspire the further investigation of works related to the field of electronic literature.

    Ole Samdal - 25.11.2019 - 14:43