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  1. The E-ssense of Literature

    Many works of electronic literature use text generation algorithms or interactive interfaces to present the reader with a different text upon each reading. Such variable texts can be difficult to analyze and discuss because it can be prohibitively difficult to take into account all possible permutations. The standard critical methodology for approaching these texts is to discuss excerpts from different readings, perhaps comparing passages that involve alternative renderings of the same textual content. While this approach can convey a general sense of the work and its possibilities for variation, it usually doesn't allow a thorough treatment of a complex work's structural framework. This essay presents a method for analyzing a work's source code to define the most important constant and variable properties of its constituent elements. It then applies the method to a generated electronic poem, "Snaps," by Dirk Hine. The source structure thus defined provides a springboard for critical interpretation of the work.

    Jill Walker Rettberg - 09.10.2012 - 21:12

  2. Generative Visual Renku: Poetic Multimedia Semantics with the GRIOT System

    A polymorphic poem (polypoem) is a generative digital artwork that is constructed differently upon each instantiation, but can be meaningfully constrained according to aspects such as theme, metaphor, affect, and discourse structure. The Generative Visual Renku project presents a new form of concrete polymorphic poetry inspired by Japanese renku poetry, iconicity of Chinese character forms, and generative models from contemporary art. Calligraphic iconic illustrations are conjoined by the GRIOT system into a fanciful topography articulating the nuanced interplay between organic (natural or hand-created) and modular (mass-produced or consumerist) artifacts that saturate our lives. GRIOT, which is a system for composing generative and interactive narrative and poetic works, is used to semantically constrain generated output both visually and conceptually. On the one hand, this project extends the GRIOT architecture's support for composing graphics and has resulted in new theory to provide cognitive and semiotic groundings for the extension.

    Jill Walker Rettberg - 09.10.2012 - 21:20

  3. The Aesthetics of Generative Literature: Lessons from a Digital Writing Workshop

    This paper explores a range of issues related to the pedagogy and practice of generative writing in programmable media. We begin with a brief description of the RiTa toolkit – a set of computational tools designed to facilitate the practice of generative writing. We then describe our experiences using these tools in a series of digital writing workshops at Brown University in 2007-2008. We discuss and theoretically examine a set of core issues raised by workshop participants — distributed authorship, the aesthetics of surprise, materiality, push-back, layering, and others — and attempt to situate them within the larger discourse of generative art and writing practice.

    Jill Walker Rettberg - 09.10.2012 - 21:23

  4. ELIZA Revisited

    This presentation reconsiders one of the most famous works of electronic literature: Joseph Weizenbaum'sEliza/Doctor. Created in the mid-1960s, this conversational character's success led Janet Murray to name Weizenbaum "perhaps the premier" literary artist in the computer medium. Such evaluations, however, don't take into account what happens during the playful engagement that the system's freeform textual interaction encourages: a breakdown that reveals the shape of the underlying processes. An alternative to this is extremely constrained interaction, which can help maintain the illusion. But a more exciting direction is to design processes that reward readers as they are revealed.

    Scott Rettberg - 09.01.2013 - 14:47