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  1. Transgression, transcendence and posthumanism in Han Kang’s The Vegetarian

    What makes us human? Descartes believes it is the cogito – the rational mind, or the soul. “Reason,” he writes in the Discourse on the Method, “[is] the only thing that makes us men and distinguishes us from the beasts.” This categorical distinction between the human species and all other living things is embedded in the western philosophical tradition which has held, since antiquity and even before, that man has a privileged position in the natural world. Human life is endowed with intrinsic value, while other entities, such as animals, plants or minerals, are resources that may justifiably be exploited for the benefit of humankind.

    Cecilie Klingenberg - 24.02.2021 - 16:50

  2. Playing posthumanism? NieR: Automata and the inescapable human

    How do videogames imagine diegetic and extradiegetic posthuman agents? In a sense, videogame play is already posthuman. The player of a videogame is redistributed in an interrelational assemblage of human and non-human agents (Braidotti 2013); of physical world, player, technology, player character, and virtual environment (Taylor 2009).

    Thus, videogames, by their very “nature” should allow us to play out versions of breaking away from anthropocentric idealism and experience what new modes of subjectivity and agency might entail. 

    One such attempt is found in the 2017 videogame NieR: Automata (PlatinumGames 2017), lauded as a work of existential nihilism and post-humanity (as “after-human” as well as “beyond-“ or “more-than-human”). NieR: Automata is a role-playing action adventure videogame set in a post-apocalyptic version of Earth where androids and machines are caught in an eternal war. The player “controls” the android 2B, and later other androids and drone companions, to fight machines on behalf of humanity.

    Cecilie Klingenberg - 26.02.2021 - 14:01