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  1. Jokes, Prompts and Models: Engaging Player Collaboration in Netprov

    How can we best invite everyday writers to collaborate and play in electronic literature projects? For the past few years I have being doing projects in a format I call netprov. Netprov (networked improv narrative) organizes the creation of collaborative stories in real time using multiple available digital media. Working with Mark C. Marino and others we have developed a set of working guidelines and suggestions about how to best engage players’ imaginations and extend invitations that will encourage their creativity. I will discuss our methods, our “Rules of the Game” for several netprovs, and describe the degrees of player participation, from Featured Players who adopt ongoing characters to Casual Players who may only contribute a line or an image.

    (Source: ELO 2015 Conference Catalog)

    Hannah Ackermans - 11.11.2015 - 16:35

  2. Electronic Literature as Action and Event: Participatory Culture and “The Literary”

    ractices of public and performative electronic writing connect our arts movement to important sites of social transformation, beginning with the resistance to neoliberalism in government and academia, and potentially touching larger questions about relations of mass and elite culture.

    This panel comprises three papers, two by creator/conveners of participatory projects, the third by an interested theorist. The creators offer reflections on the meaning of participatory engagement based on their own experiences with the form. The theory paper adds some more abstract reflections addressing questions of general concern to electronic literature as a cultural movement.
    Electronic Literature and the Public Literary
    Stuart Moulthrop (University of Wisconsin-Milwaukee)

    Hannah Ackermans - 14.11.2015 - 15:16