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  1. Thirteen Ways of Looking at Electronic Literature, or, A Print Essai on Tone in Electronic Literature, 1.0

    This experimental essai is written in performative awareness of the challenges of tone in electronic literature. It is a developing piece and will appear in writethroughs, readthroughs, playthroughs (the sous rature mark seems appropriate) elsewhere.2

    Shanmuga Priya - 28.06.2022 - 00:18

  2. The Origins Of Electronic Literature As Net/Web Art

    The Origins Of Electronic Literature As Net/Web Art

    Shanmuga Priya - 29.06.2022 - 00:41

  3. COVID E-Lit: Digital Art During the Pandemic

    COVID E-Lit: Digital Art During the Pandemic

    Jill Walker Rettberg - 30.06.2022 - 17:34

  4. Ciberfeminismo : de VNS Matrix a Laboria Cuboniks

    Ciberfeminismo : de VNS Matrix a Laboria Cuboniks

    Maya Zalbidea - 04.07.2022 - 11:47

  5. Special Issue on Electronic Literature

    Special Issue on Electronic Literature

    Maya Zalbidea - 04.07.2022 - 11:53

  6. Nuestras voces en la historia de la literatura electrónica

    Nuestras voces en la historia de la literatura electrónica

    Maya Zalbidea - 04.07.2022 - 13:11

  7. Close Reading of Stephanie Strickland, Cyntia Lawson Jaramillo and Paul Ryan’s slippingglimpse

    Close Reading of Stephanie Strickland, Cyntia Lawson Jaramillo and Paul Ryan’s slippingglimpse

    Maya Zalbidea - 04.07.2022 - 14:26

  8. The Possibilities of Illness Narratives in Virtual Reality for Bodies at the Margins

    Through decades of scholarly analysis and application, the practice of illness narratives has been established as an effective therapeutic intervention for dealing with illness-related emotional well-being (Couser; Frank; Irvine and Charon). Scholars of illness narratives argue that the medium works to bring agency back to the body following the neoliberal relinquishing of one’s life story in the patient-physician encounter. Contemporary scholarly work is mapping the growth of illness narrative forms from the traditional book to emerging digital-born narratives; however, there is limited research on the medium’s intersection with virtual reality (VR) technologies. Working with Marie-Laure Ryan’s theoretical framework of possible worlds theory, this paper explores the transformative potential of VR illness narratives for pathologized identities found when VR resists the call to fall into one of two categories: pure transhumanism where VR reality is emancipated from actual reality or an artificial experience that has no lasting effect on the self.

    Astrid Ensslin - 31.08.2022 - 13:39

  9. Developing a Choice-Based Digital Fiction for Body Image Bibliotherapy

    Body dissatisfaction is so common in the western world that it has become the norm, especially among women and girls. Writing New Body Worlds is a transdisciplinary research-creation project that aims to address these issues by developing an interactive digital fiction for body image bibliotherapy. It is created with the critical co-design participation of a group of young women and non-binary individuals (aged 18–25) from diverse backgrounds, who are representative of its intended audience. This article discusses how our participant research influenced the creative development of the digital fiction, its characters and its novel ludonarrative or story-game design. It theorizes how the specific affordances of a choice-based interactive narrative, that situates the reader-player in the mind of the fictional protagonist, may lead to enhanced empathic identification and agency and, therefore, a more profoundly immersive and potentially transformative experience.

    Astrid Ensslin - 31.08.2022 - 13:49

  10. Canonizing Hypertext: Explorations and Constructions

    This dissertation was published by Continuum/Bloomsbury in 2007 - see separate entry.

    Astrid Ensslin - 16.09.2022 - 12:20

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