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  1. An Account of Randomness in Literary Computing

    Turning to an entirely invisible process that we can only know by its product, Mark Sample considers the meaning of machine-generated randomness in electronic literature and videogames in his paper, “An Account of Randomness in Literary Computing.” While new media critics have looked at randomness as a narrative or literary device, Sample explores the nature of randomness at the machine level, exposing the process itself by which random numbers are generated. Sample shows how early attempts at mechanical random number generation grew out of the Cold War, and then how later writers and game designers relied on software commands like RND (in BASIC), which seemingly simplified the generation of random numbers, but which in fact were rooted in–and constrained by–the particular hardware of the machine itself.

    (Source: Loriemerson.net description of MLA 2013 Special Session: Reading the Invisible and Unwanted in Old & New Media)

    Scott Rettberg - 08.01.2013 - 20:03

  2. Dramaturgy and the Digital

    a look at new dramaturgical strategies prompted by digital practice.

    J. R. Carpenter - 11.03.2013 - 19:15

  3. The Print Map as a ‘literary platform’

    J.R. Carpenter describes creating and distributing The Broadside of a Yarn, a hybrid print-digital art-literature project commissioned by Electronic Literature as a Model for Creativity and Innovation in Practice (ELMCIP) for Remediating the Social, an exhibition which took place at Inspace, Edinburgh, UK, 1-17 November 2012.

    J. R. Carpenter - 22.05.2013 - 13:43

  4. cut to fit the tool-spun course

    "cut to fit the toolspun course" includes a new gloss by the authors on the original JavaScript code. The code was originally published with some comments to assist those who might want to modify or re-use it; this version expands on those comments to explain more about the process of developing the generator and to reflect on the nature of comments and the glossing of code. This file, including comments both practical and reflective, is offered as one model for the criticism of literary works written in code.

    Scott Rettberg - 03.07.2013 - 13:08

  5. Notes on the Voyage: From Mainframe Experimentalism to Electronic Literature

    Visiting Artist Talk presented by CE3C Lab at Alberta College of Art and Design, 7 February 2013.

    JR Carpenter has been using the internet as a medium for the creation and dissemination of experimental texts since 1993. In this lecture she will explore much earlier works of Electronic Literature dating back to the 1950s, setting a critical and historical context for the vibrant and experimental field that we find today. She skilfully excavates layers of computer/ communication/network history to offer insight into contemporary practices. Through commentary, analysis, historical images, and examples new and old of computer-generated texts and other non-traditional forms of writing, speaking, and interacting, this talk takes a practice-led approach to navigating the ever shifting creative, critical, and political terrain of this fast-growing form of digital-expression.

    J. R. Carpenter - 08.07.2013 - 12:46