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  1. Relocating the Literary: In Networks, Knowledge Bases, Global Systems, Material and Mental Environments

    In two essays, “Toward a Semantic Literary Web” (2006, ONLINE at http://eliterature.org/pad/slw.html) and “Electronic Literature as World Literature” (2010, Poetics Today), I set out a project for identifying literary qualities and marking literature’s present transformations within new media. The idea in these essays was to discern aesthetic and communicative qualities that I felt could be carried over to the present (e.g., Goethe’s and Marx’s unrealized call for the formation of a world literature “transcending national limits”), and those that could easily go missing (e.g., the materially bounded object whose aesthetic can be recognized and repeated by a generation of authors in conversation with one another).

    Scott Rettberg - 27.04.2013 - 23:06

  2. Writing for Playable Media

    As a new media author, I write the visible, readable text (texte-à-voir *) and the underlying source code, the program (texte-auteur *). As a new media artist, I also design and create the user interface and the multimodal elements - the whole thing.

    Since starting to write and create in new media, I have felt compelled, by the digital medium itself, to attempt to fully exploit the affordances of programmable media for expressivity by employing non-linear narrative methods, non-trivial interactivity and random programming in poetically and/or narratively meaningful ways. This has led me to create, what Noah Wardrip-Fruin calls, playable media works.

    Writing creatively for algorithmically-driven media, working with others’ code frameworks and writing my own programs has led me to consider the expressivity of game processes and, consequently, my work has taken on more game-like characteristics. I’d like to trace this development by presenting a selection of extracts from key works (listed below) which demonstrate this move towards writing for playability.

    The key Electronic Literature works:

    Christine Wilks - 18.06.2016 - 17:39

  3. Genre: Bot. I Love E-poetry

    Genre: Bot. I Love E-poetry

    Ana Castello - 02.10.2018 - 23:47