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  1. Using Gowalla to Create a Historical Narrative

    A description of a historical, documentary tour of Michigan Agricultural College Tour created by a group of grad students at The Michigan State University Cultural Heritage Informatics (CHI) Fieldschool.

    Jill Walker Rettberg - 29.06.2011 - 15:14

  2. Third Hand Plays: An Introduction to Electronic Literature

    The first in a series of columns about electronic literature and digital literary art written by Brian Kim Stefans for the SFMOMA's Open Space blog.  Here, Stefans explains the premise behind his column: each installment describes what he dubs one of the "simples" of digital literature, that is, "some element in the deep structure of the text/alogrithm interaction" that the author deploys to produce aesthetic effects. In digital literature, Stefans proposes, these formal elements are akin to poetic features, such as assonance, alliteration, and rhyme, that can be identified as a poem's basic components. Critical terminology provides readers and critics a tool for describing how a work of literature functions, and Stefans' "simples" are intended to enable readers to not only identify techniques used to produce digital literary art but also to better understand how authors deploy these poetic effects meaningfully. (Source: Eric Dean Rasmussen)

    Patricia Tomaszek - 24.07.2011 - 14:55

  3. Basquiat meets Mario Brothers? Digital poet Jason Nelson on the meaning of art games

    An interview with the self-described digital poet Jason Nelson on the semiotic pleasures of playing and creating "art-games," indie works produced outside corporate game studios, which, Nelson predicts, will eventually be recognized as the most significant art movement of the 21st century. While explaining how he came to be a digital author, Nelson addresses topics such as his continued love of Flash as a production tool, despite its likely obsolesence, his appreciation for gamescapes that allow for aimless wandering, and the intense reactions his art-games provoke in players. Alluding to the fact that Digital Poet is not the most lucrative of professions, Nelson signals his desire to design "big budget console games," provided he could do so on his terms. 

    (Source: Eric Dean Rasmussen)

    Eric Dean Rasmussen - 28.09.2011 - 12:44

  4. Third Hand Plays: The Comedy of Subjection

    Third Hand Plays: The Comedy of Subjection

    Eric Dean Rasmussen - 10.10.2011 - 11:11

  5. Third Hand Plays: The Comedy of Dysfunction

    Third Hand Plays: The Comedy of Dysfunction

    Eric Dean Rasmussen - 10.10.2011 - 11:20

  6. Third Hand Plays: The Comedy of Reduction

    Third Hand Plays: The Comedy of Reduction

    Eric Dean Rasmussen - 10.10.2011 - 11:22

  7. Third Hand Plays: The Comedy of Exhaustion

    Third Hand Plays: The Comedy of Exhaustion

    Eric Dean Rasmussen - 10.10.2011 - 11:24

  8. Third Hand Plays: The Comedy of Recursion

    Third Hand Plays: The Comedy of Recursion

    Eric Dean Rasmussen - 10.10.2011 - 11:27

  9. Third Hand Plays: The Comedy of Simulation

    Third Hand Plays: The Comedy of Simulation

    Eric Dean Rasmussen - 10.10.2011 - 11:31

  10. Third Hand Plays: The Comedy of Duplication

    Third Hand Plays: The Comedy of Duplication

    Eric Dean Rasmussen - 10.10.2011 - 11:36

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