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  1. Reading the Discursive Spaces of Text Rain, Transmodally

    Reading the Discursive Spaces of Text Rain, Transmodally

    Eric Dean Rasmussen - 31.01.2011 - 15:21

  2. Screen Writing: A Practice-based, EuroRelative Introduction to Digital Literature and Poetics

    Screen Writing: A Practice-based, EuroRelative Introduction to Digital Literature and Poetics

    Eric Dean Rasmussen - 31.01.2011 - 15:35

  3. Geopoetics: Aesthetic Experience in the Works of Stefan Schemat and Teri Rueb

    Geopoetics: Aesthetic Experience in the Works of Stefan Schemat and Teri Rueb

    Eric Dean Rasmussen - 31.01.2011 - 15:44

  4. E-Poetry Triangulated

    E-Poetry Triangulated

    Patricia Tomaszek - 04.03.2011 - 23:01

  5. Against Digital Poetics

    Against Digital Poetics

    Patricia Tomaszek - 04.03.2011 - 23:07

  6. The Bride Stripped Bare: Nude Media and the Dematerialization of Tony Curtis

    The Bride Stripped Bare: Nude Media and the Dematerialization of Tony Curtis

    Eric Dean Rasmussen - 30.05.2011 - 11:30

  7. Curveship: An Interactive Fiction System for Interactive Narrating

    From the publication: Interactive fiction (often called “IF”) is a venerable thread of creative computing that includes Adventure, Zork, and the computer game The Hitchhiker’s Guide to the Galaxy as well as innovative recent work. These programs are usually known as “games,” appropriately, but they can also be rich forms of text-based computer simulation, dialog systems, and examples of computational literary art. Theorists of narrative have long distinguished between the level of underlying content or story (which can usefully be seen as corresponding to the simulated world in interactive fiction) and that of expression or discourse (corresponding to the textual exchange between computer and user). While IF development systems have offered a great deal of power and flexibility to author/programmers by providing a computational model of the fictional world, previous systems have not systematically distinguished between the telling and what is told.

    Patricia Tomaszek - 22.07.2011 - 18:44

  8. On Reading 300 Works of Electronic Literature: Preliminary Reflections

    Note: Tabbi's essay was posted on July 22, 2009, on the online forum On the Human, hosted by the National Humanities Center where it generated 35 additional posts. It was reprinted, along edited versions of these responses, in Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres (Transcript, 2010). These responses are archived separtedly in the ELMCIP Knowledge Base As "Responses to 'On Reading 300 Works of Electronic Literature: Preliminary Reflections.'"

    Eric Dean Rasmussen - 31.08.2011 - 15:55

  9. The Significance of Navigation and Interactivity Design for Readers’ Responses to Interactive Narrative

    Interactive (or 'hypertext') fiction is a significant new art form because of the highly innovative narrative structures and delivery platforms it embraces, and yet in many extant examples the narrative and the delivery platform, the interface, are not happily wedded. This 'mis-match' can lead to negative experiences for readers. This paper discusses the style and usability of the interface, aiming to offer some guidance to writers. As well as considering the relevant literature, I refer to data from my empirical study of readers' responses to a range of interactive (hypertext) fiction, as supporting evidence for the conclusions offered. I argue that the design of the interface and its navigation systems are of absolutely crucial significance for readers' engagement and absorption with the narrative.

    Patricia Tomaszek - 22.09.2011 - 17:47

  10. Tilfældighedspoesi og et programmeret nu

    Tilfældighedspoesi og et programmeret nu

    Jill Walker Rettberg - 14.11.2011 - 18:03

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