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  1. Video Games as Literary Devices

    Looks at degrees of subordination of videogame to art in art/games by Regina CĂ©lia Pinto, Natalie Bookchin, Neil Hennessey, and Jim Andrews. Published in 2007 (With links updated in October 2015) by the University of Chicago Press in a book edited by Grethe Mitchell and Andy Clarke called Videogames and Art (source: Vispo.com)

    Daniel Johannes Flaten Rosnes - 28.09.2021 - 20:57

  2. "Play, Memory": Shadow of the Colossus and Cognitive Workouts

    This paper applies the distinction of episodic and procedural memory from cognitive science to the experience of contemporary video games. It aims to illustrate how participation in the simulative digital environments of "coherent world games" not only draws on but also relies on both forms of memory. Toward this end, the paper employs Fumito Ueda's _Shadow of the Colossus_ (2005), a game that combines a complexity of interaction (play and puzzle-solving) with a narrative complexity that allows for - and encourages - an interpretative understanding of its characters and storyworld. (Source: Abstract)

     

     

    Daniel Johannes Flaten Rosnes - 30.09.2021 - 00:06