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  1. Making Games That Makes Stories

    James Wallis uses genre as the fulcrum for balancing game rules and narrative structure in story-telling games, which he differentiates from RPGs through their emphasis on the creation of narrative over character development.

    The source is the essay-review on www.electronicbookreview.com written by James Wallis.

    Kristina Igliukaite - 11.05.2020 - 22:57

  2. Creating a Meaning-Machine: The Deck of Stories Called Life in the Garden

    Eric Zimmerman describes his interactive paper book as "an inverted exquisite corpse," and although a digital version of the book would be easy to produce, he argues that an electronic edition would not produce as meaningful an experience as the printed volume.

    The source is the essay-review on www.electronicbookreview.com written by Eric Zimmerman

    Kristina Igliukaite - 11.05.2020 - 22:59