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  1. Involvement, Interruption, and Inevitability: Melancholy as an Aesthetic Principle in Game Narratives

    Although many issues about how we can construct and analyze electronic narrative remain to be settled, it is clear, then, that a central concern will be the ability of these game narratives to create the emotional impact inherent in our involvement in a story. Emotional involvement is especially important for the interactive text because the user must be prompted to act and move through the text to a degree not required by more traditional reading. In this essay, I would like to consider how electronic narratives balance interactivity and emotional force. Doing so means thinking about emotional involvement and its relation to narrative teleology, as well as its tolerance for interruption by everything from writerly asides to interactive play. To investigate this, I will draw not only on hypertext and computer games but also on American metafiction, which I will show confronts the same problems of emotional force within interactive or game-like patterns. (Source: Introduction to the essay)

    Eric Dean Rasmussen - 25.08.2011 - 17:05

  2. Tending the Garden Plot: Victory Garden and Operation Enduring...

    Dave Ciccoricco returns to Stuart Moulthrop, considers Operation Enduring Freedom (2003) in light of Operation Desert Storm (1991), and consults the annals of World War II for a likely source of “Victory Garden,” the title of Moulthrop’s 1991 network fiction on the Gulf War.

    Trung Tran - 24.10.2017 - 14:09

  3. Optical Media Archaeologies

    Anthony Enns juxtaposes two models of German media theory in reviewing new works by Oliver Grau and Friedrich Kittler.

    Glenn Solvang - 07.11.2017 - 13:50