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  1. p0es1s: Ästhetik digitaler Poesie/The Aesthetics of Digital Poetry

    Digital poetry demonstrates and reflects the use of language and symbol systems in computers and digital networks. Digital poetry thus refers to creative, experimental, playful, and also critical language art involving programming, multimedia, animation, interactivity, and internet communication. This book discusses how the concepts of text and poetry and of reception and authorship have changed. Comprising essays, manifestos, and detailed analyses by scholars and artists, it is a handbook on the aesthetics of digital poetry, which presents the current state of the discourse.

     

    Source: Book jacket

    Jörgen Schäfer - 28.06.2011 - 16:17

  2. The Laws of Cool: Knowledge Work and the Culture of Information

    Knowledge work is now the reigning business paradigm and affects even the world of higher education. But what perspective can the knowledge of the humanities and arts contribute to a world of knowledge work whose primary mission is business? And what is the role of information technology as both the servant of the knowledge economy and the medium of a new technological cool? In The Laws of Cool, Alan Liu reflects on these questions as he considers the emergence of new information technologies and their profound influence on the forms and practices of knowledge.

    (Source: University of Chicago Press online catalog.)

    Eric Dean Rasmussen - 19.10.2011 - 15:17

  3. Expanding the Concept of Writing: Notes on Net Art, Digital Narrative and Viral Ethics

    Expanding the Concept of Writing: Notes on Net Art, Digital Narrative and Viral Ethics

    Eric Dean Rasmussen - 06.03.2012 - 11:55

  4. Neo-Baroque aesthetics and contemporary entertainment

    The artists of the seventeenth-century baroque period used spectacle to delight and astonish; contemporary entertainment media, according to Angela Ndalianis, are imbued with a neo-baroque aesthetic that is similarly spectacular. In Neo-Baroque Aesthetics and Contemporary Entertainment, she situates today's film, computer games, comic books, and theme-park attractions within an aesthetic-historical context and uses the baroque as a framework to enrich our understanding of contemporary entertainment media.

    Alisa Nikolaevna Ammosova - 29.09.2021 - 17:20