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  1. The Language of New Media

    In this influential book Manovich proposes five principles of new media: 1) Numerical representation: new media objects exist as data. 2) Modularity: the different elements of new media exist independently. 3) Automation: new media objects can be created and modified automatically. 4) Variability: new media objects exist in multiple versions. 5) Transcoding: The logic of the computer influences how we understand and represent ourselves. Another often cited point in the book is his discussion of database aesthetics and database narratives. Manovich's work is based in cinema studies and his book was especially rapidly taken up in media studies departments.

    Jill Walker Rettberg - 23.02.2011 - 20:16

  2. The Oulipo: Constraints and Collaboration

    The Oulipo: Constraints and Collaboration

    Patricia Tomaszek - 24.02.2011 - 11:41

  3. Do You Think You're Part of This? Digital Texts and the Second Person Address

    This essay examines the use of the second person address in electronic literature and games. It discusses the way in which the direct address to the user has been used as a literary device, and how the "forced performative" that the reader is cast into when reading some such addresses is heightened in digital works, where the role of "you" is more literally enacted and regimented.

    Jill Walker Rettberg - 26.02.2011 - 22:03

  4. Flickering Connectivities in Shelley Jackson's Patchwork Girl: The Importance of Media-Specific Analysis

    Flickering Connectivities in Shelley Jackson's Patchwork Girl: The Importance of Media-Specific Analysis

    Eric Dean Rasmussen - 14.03.2011 - 20:44

  5. False Pretenses, Parasites, and Monsters

    A meditation on parasites and montrosity in American novels and hypertext fictions.

    Eric Dean Rasmussen - 15.03.2011 - 15:57

  6. Cybertext Yearbook 2000

    The first volume of the Cybertext Yearbook.Note: All articles published in the Cybertext Yearbook series are now also published on the Cybertext Yearbook Database.

    Raine Koskimaa - 28.03.2011 - 16:32

  7. Augmented Reality Fiction

    Augmented Reality Fiction

    Jörgen Schäfer - 30.06.2011 - 14:25

  8. Cybertext Killed the Hypertext Star

    Cybertext Killed the Hypertext Star

    Eric Dean Rasmussen - 01.09.2011 - 14:14

  9. The Endless Reading of Fiction: Stuart Moulthrop's Hypertext Novel Victory Garden

    The Endless Reading of Fiction: Stuart Moulthrop's Hypertext Novel Victory Garden

    Jill Walker Rettberg - 15.10.2011 - 21:15

  10. Digital Literature: From Text to Hypertext and Beyond

    In this study, I have chosen "hypertext" as the central concept. If we define hypertext as interconnected bits of language (I am stretching Ted Nelson's original definition quite a lot, but still maintaining its spirit, I believe) we can understand why Nelson sees hypertext "as the most general form of writing". There is no inherent connotation to digital in hypertext (the first hypertext system was based on microfilms), but it is the computerized, digital framework - allowing the easy manipulation of both texts and their connections - which gives the most out of it. In addition to the "simple" hypertexts, there is a whole range of digital texts much more complex and more "clever", which cannot be reduced to hypertext, even though they too are based on hypertextuality. Such digital texts as MUDs (Multi User Domains - text based virtual realities) are clearly hypertextual - there are pieces of text describing different environments usually called "rooms" and the user may wander from room to room as in any hypertext.

    Jill Walker Rettberg - 15.10.2011 - 21:30

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