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  1. carrier (becoming symborg)

    carrier investigates the fluid boundaries of the body and the self via viral symbiosis in the biological and virtual domains by weaving an intimate love story between the viewer and the hepatitis C virus. The site integrates artificial and viral intelligence with immune system and computer operating system discourse within the swarming electronically networked nervous system of our planet — the world wide web, immersing the viewer in VRML worlds, Shockwave games, and Java-generated textual landscapes. We are lead through the site by sHe, an intelligent viral agent, who crosses our species boundary, penetrating our cellular core, repositioning viral infection as positive biological merging with the flesh. We become symborg as the boundaries between human / machine / species dissolve. carrier comes in several versions, allowing the viewer to navigate alone or with the virus, as well an offline gallery stand-alone version. (Source: Author's description from ELC, Vol. 1.)

    Eric Dean Rasmussen - 18.04.2011 - 13:23

  2. A Fine View

    Part of the “Words in Space” series, this deceptively simple poem uses VRML to provide us with a first person point of view of this poem. The lack of control as we fall past the lines, reading them as we go at an accelerating pace, helps us identify with Bill, a roofer “who lost / his footing in the dew / slick plywood.” In this virtual environment, the letters, words and lines gain an architectural physicality that reinforces the poem’s setting. Soft music in the background of this poem sets a sad tone for a situation full of gravitas.

    Source: Leonardo Flores, I ♥ E-Poetry.

    Leonardo Flores - 10.03.2012 - 22:00

  3. Walkdont

    Part of his “Words in Space” series, this poem uses VRML to position two dimensional words in different three dimensional rotational axes and provides a minimalist interface for the reader to switch between two types of rotation or movement, signaling the change with an audible click.

    The spiraling of the words around a central axis and around each other mimic the speaker’s thought process as he obsesses over what seems to have been a traumatic incident. If we extend the idea of word rotation to its static title, we could read it as “walkdont,” as “dontwalk,” or over time as “walkdontwalkdontwalkdontwalkdont” an idea reinforced by the use of color in three key words and phrases punctuated by the blue “Who knew?”

    Source: Leonardo Flores, I ♥ E-Poetry.

    Leonardo Flores - 11.03.2012 - 17:57

  4. Euclid

    This VRML piece is a meditation on Euclidean geometry, matter, mortality, eternity and language in all of these contexts. It consists of two spaces, the first of which we experience as a movie that displays four stanzas, each of which expresses Euclidean elements: solid, plane, line, point. The next space is intriguing because it has the four words above, plus two more words, all surrounding a cube made of clusters of 2-3 letters. Navigate this space when the initial movie ends, seeing the different views, and you’ll get the point of what Knoebel is trying to express with this minimalist poem in a virtual environment.

    Note: To be able to read this work, you’ll need a VRML client (Recommendations: PC: Cortona 3D Viewer, Mac & Linux: OpenVRML). Be patient: you aren’t able to explore from the outset, only after you’ve seen the views. Right click on the window for a menu of options.

    Source: Leonardo Flores,  I ♥ E-Poetry.

    Leonardo Flores - 13.03.2012 - 12:30

  5. Home

    Home explores the meaning of home, the secrets revealed there, and our emotional relationship to both the place and the intimacies contained therein. A house is for sale; it has been abandoned. Yet it reverberates with the memories of those who lived there and whose most private moments still inhabit the half empty spaces. The user overhears snippets of emotionally charged family conversations, moves down dark corridors and enters into surprising rooms. You eavesdrop, learn secrets, watch. From these fragments the story of this specific home is pieced together, as well as the meaning of home itself.

    Scott Rettberg - 03.06.2012 - 12:40

  6. Secret

    The words in "Secret" are dispersed in the semantic darkness of a potential space. The reader is invited to navigate this space and create verbal and visual links between immaterial presences, voids, and distant signs. This VRML navigational poem was the first poem written directly in VRML. (author description)

    Luciana Gattass - 26.11.2012 - 15:04

  7. Lucid Mapping and Codex Transformissions in the Z-Buffer

    Lucid Mapping and Codex Transformissions in the Z-Buffer is an investigation of textual and narrative possibilities within three dimensional on-screen environments (specifically Virtual Reality Modeling Language, or VRML). Functionally, it is both a text to be read and a space to be surveyed. The various elements of the title -- "lucid mapping," "transformissions," "the Z-buffer" -- are all glossed within the VRML environment itself, so I will not discuss them in detail here. The project evolved from a set of early schematic models. These experiments in "spatial heuristics," as I called them, were not conceived as displays of technical virtuosity; rather, I hoped to begin exploring some of the questions raised by three-dimensional information spaces: How well suited are they to organizing documents according to the non-linear principles pioneered by hypertext developers? How can the addition of a third dimension extend (hyper)textual visualization? What are the conditions required for "narrative" in three-dimensional on-screen environments? And so on . . .

    Jill Walker Rettberg - 28.06.2013 - 13:19

  8. Vpoem14

    Animated poem written in VRML. Part of a series of Virtual Poems, or Vpoems. Original website is no longer available, but the poem is viewable as a video stream.

    Jill Walker Rettberg - 28.06.2013 - 13:29

  9. Beyond Manzanar

    Within an enclosed darkened room, the image of Beyond Manzanar's 3-dimensional space is projected onto a large, wall-sized screen. The life-sized image fills your field of view and gives you a feeling of immersion within the virtual space. A joystick mounted on a pedestal in the middle of the room allows you to move your viewpoint at will through the virtual space. Speakers mounted on either side of the screen provide stereo sound. Although only one person at a time can control movement in the space, others can watch and share the experience. We have combined techniques of computer games and theater design to create a highly symbolic, often surreal environment with a poetic reality stronger than photorealism. The mountain panorama that defines the Manzanar site forms a constant backdrop for shifting layers of superimposed context. Open doors lead viewers through spaces that react to their presence, shifting between home and prison, between paradise and wasteland, to investigate Manzanar as a layering of contradictory and complementary images and emotions for two groups of immigrants.

    Anders Fagerjord - 20.08.2013 - 11:19