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  1. abcdefghijklmnopqrstuvwxyz (Performance Work)

    Piringer's work is made for live performance, integrating a vocal performance by the author which controls and interfaces with the movement of letters on the screen, patterned by programmed agents.

    The author's description from his site is "abcdefghijklmnopqrstuvwxyz is an audiovisual voice performance. image and sound are created in real-time through custom written software that analyzes and captures the sound of my voice to create animated abstract visual text/sound-compositions. the autonomous movement and behaviour of visual element on the screen again influence the sound which creates an audiovisual feedback loop or an autopoetic live performance system.

    using my voice as the interface and medium in a dynamic electronic environment takes the ideas of the early avantgarde sound and visual poets a step further: my custom written software makes it possible to generate unforeseen and vanishing abstract text/sound-compositions that are created on the spot while performing and are not meant to last.

    Scott Rettberg - 21.01.2011 - 11:42

  2. slippingglimpse

    In slippingglimpse, we model a ring in which the roles of initiator, responder, and mediator are taken by all elements in turn. Our mantra for this: water reads text, text reads technology, technology reads water, coming full circle. Reading then comes to mean something different at each stage of the poem, in all cases involving sampling. Ryan reads and captures the image of 'chreods' (dynamic attractors) in water. Strickland's poem text, by sampling, appropriating, and aggregating artists' descriptions of processes of capture, reads this process of capture. And the water reads, via Lawson Jaramillo's motion-capture coding, by imposing its own sampled pattern. A variety of reading experiences are enabled: reading images while watching text; reading in concert with non-human readers, computer and water; reading frame breaks (into scroll or background); or reading by intervening. For instance, reversibility and replay are available on the scroll, as are reading in the direction and speed you wish; while, in the water, regeneration of text is available, as are unpredictable jostling and overlays.

    Eric Dean Rasmussen - 31.01.2011 - 13:07

  3. Universo Molécula

    Author description: Written in Spanish, Universo molécula is a work that links the molecular structure of matter (made by two or three atoms united by a force of electrical origin called link), with the working of the literary language (and, more specifically, poetic language). This molecular universe is inhabited by some different textual typologies (images, sounds and words), and we can go through different kinds of navigation, reader immersion and interaction. It is a rich and complex poetic system that, like molecules, uses different forms of representation to adjust to various complexities: from the most simple to three-dimensional models.

    Eric Dean Rasmussen - 23.02.2011 - 15:27

  4. Signal to Noise

    "Signal to Noise" is a web-native hypertext designed for concurrent navigations by multiple readers, whose interactions with the text subtly influence one another's parallel readings in realtime. 

    Artist Statement:

    "Signal to Noise" is a web-native hypertext designed to be read by multiple people simultaneously. 

    The interface is linked to a database via Ajax. A PHP engine tracks the parallel navigations and behavior of active users and responds by broadcasting relevant fragments, subtext, and other ephemera to all readers in realtime. Readers' concurrent movements through the narrative have subtle effects on one another's experiences. While readers are unable to directly communicate among themselves or evoke representative avatars in the virtual environment (with one clear exception), echoes and ripples are unavoidably left on the surface of the global text with every followed link. In time, these ripples subside and disappear. 

    Scott Rettberg - 28.03.2012 - 12:28

  5. Hors Catégorie

    Hors Catégorie is an interactive fiction by Chris Calabro and David Benin developed in 2007.

    It is possible to play it on almost every system, even on Smartphone.

    The used Software is a z-machine Interpreter, which is a game’s requirement as the player needs it in order to emulate an Infocom machine.

    It takes place entirely in a single hotel room, with several subrooms. Unlike many adventure-like interactive fictions, location, possessions, and strength are not the main obstacles of this game, but rather player knowledge and moral choices. The point is to explore the inner conflict of the protagonist and shape his character. This is why the typical presence of interactive fictions’ obstacles makes Hors Catégorie innovative and different because here they are the player moral choices.

    The title of the game comes from the 'out of category' classification of difficult climbs in the Tour de France, where the game is set. The protagonist is a rider in the Tour, just waking, getting ready to take on the day's current stage.

    How to play:

    Scott Rettberg - 07.01.2013 - 16:24

  6. Skindoscope

    Web-art work that focus on the poetics of alterity – the game of identity and alterity. Based on interactors’ data (skin color, name, city, country, gender, height and weight) the work creates different visual kaleidoscopes intending to cause reflection about people’s differences and similarities.

    (Source: Artist's site)

    The artist also produced a version of the work for Second Life, where the kaleidoscope is formed by the leaves of a tree. Each avatar who interacts creates a leaf with his/her skin color and each 10 leaves created causes the tree to produce a coin of L$ 1,00, which can be taken by any avatar who touches it.

    Scott Rettberg - 10.01.2013 - 00:14

  7. Epiglobis

    "Epiglobis" is an interactive video that explores consumption, desire, and issues pertaining to globalization through non-linear imagery and sounds called at random from a databank that generates continuously new juxtapositions.

    Scott Rettberg - 13.01.2013 - 17:43

  8. Les Descendants

    “The Descendants” by Alexandre Gherban is a dynamic and “active” program with an indeterminate function. It varies in transiency, sometimes being transient and other times intransient; In other words, the aspects of the program (the text, the images, and the sounds) change and move constantly in a random, or indeterminate, function. Even if the text does not have a personal perspective, the viewer plays a role by choosing his/her path in the work. The reader can interact with the processes and find the links within the images. Only then do words reveal themselves. By clicking on the words, (“the descendants”, “the parents”, “who…”, “and who…”) the work changes and the viewer can interact with the images of the new page. For the page where one sees “the parents”, one must choose one of the two images that represent the parents themselves, and this choice determines the path for what follows. This function suggests a reference to artificial life. By starting with “the parents” that produce “the descendants”, the viewer sees a type of reproduction that resembles that of a family tree. By choosing the path of one parent or the other, the user has an exploratory function.

    Claire Ezekiel - 08.09.2014 - 21:07

  9. Father - A Tribute

    Father - A Tribute is een interactief verhaalspel rondom het thema van de vader. In Father - A Tribute gaan citaten en eigen teksten over de vader met elkaar de confrontatie aan om de herinnering van de speler-lezer. Zoek de twee teksten die bij elkaar horen. Gestuurd door jouw geheugen, ontstaat er elke keer dat het spel gespeeld wordt, een nieuw verhaal over 'de vader'.

    (Source: Description, Literatuur Op Het Scherm)

    Hannah Ackermans - 07.12.2016 - 15:38

  10. le partage de l'incertitude

    Le partage de l'incertitude est un film interactif où l'internaute n'a pas à cliquer. Il manipule les vidéos par le biais de la souris. Un capteur de position inscrit ses mouvements et lui permet de déplacer les deux écrans. Il peut faire le rapprochement entre certaines images ou les éloigner. Les histoires entre les personnages s'interrompent toujours au moment même où elles auraient pu commencer. (nt2)

    Résumé : Une petite fille, un jeune homme, une jeune femme, un homme plus âgé :
    trois générations différentes. Dans une maison, sur la plage, au bord de
    l’océan, ces quatre personnages partagent des moments simples de la vie.
    Pourtant, tout est loin d’être évident.
    Relations et séparations, distance qui les sépare, dépendent des gestes du
    spectateur. Le rapprochement des images créé des tensions ou des liens
    entre ces instants de vie… (benoitblein)

     

    Kira Guehring - 22.09.2021 - 12:24