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  1. Deep Surface

    Deep Surface is the monstrous progeny of a strange romance between a reading machine and a free-diving simulator. Literature at crush depth. Hypertext gets wet. Generically, it is yet another instrument: one of those things you can play (or play with), without playing a game. There are rules here, and procedures, and (as in Real Life) a more or less invisible scoring system; so astute players may be able to invent clever and even elegant strategies. But if you're not feeling astute, you can plunge in and have a dip, immersing yourself in what signs and symptoms may present themselves as you pass by, dreaming perhaps of meaning... till robot voices wake you, and you drown.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Eric Dean Rasmussen - 20.02.2011 - 14:26

  2. Game, game, game, and again game

    Game, game, game and again game is a digital poem, retro-game, an anti-design statement and a personal exploration of the artist's changing worldview lens. Much of the western world's cultural surroundings, belief systems, and design-scapes, create the built illusion of clean lines and definitive choice, cold narrow pathways of five colors, three body sizes and encapsulated philosophy. Within net/new media art the techno-filter extends these straight lines into exacting geometries and smooth bit rates, the personal as WYSIWYG buttons. This game/artwork, while forever attached to these belief/design systems, attempts to re-introduce the hand-drawn, the messy and illogical, the human and personal creation into the digital, via a retro-game style interface, Hovering above and attached to the poorly drawn aesthetic is a personal examination of how we/I continually switch and un-switch our dominate belief systems. Moving from levels themed for faith or real estate, for chemistry or capitalism, the user triggers corrected poetry, jittering creatures and death and deathless noises.

    Scott Rettberg - 15.04.2011 - 14:43

  3. I.M.PROMPT.U

    These “12 meditations on propaganda art and Russian communism” make amazingly compressed commentaries on the works it has chosen, particularly in the context of its production constraint of 17 minutes per piece. As an impromptu response from an artist and poet using Flash as a tool, this piece highlights the temporality and visual agility of the dancing signifier. The letters, words, and symbols superposed on the propaganda art feel spontaneous and full of life, questioning, mocking, obscuring, admiring, and engaging the material it dances before. These traces are lenses through which we experience Communist propaganda art, gesturing towards Thuan’s own ideology. At the same time, the contrast between the artistic media and expressive strategies enhances the experience of both, resulting in a work that is more than the sum of its parts. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 02.02.2013 - 12:12

  4. Thoems

    The default display for this series of “THOught-poEMS” is a looped linear sequence of stanzas displayed in randomized fonts hovering in random positions over randomized video clips, while a cluster of words flock towards the pointer’s location on the text. Jhave provides the reader with control over several variables: videos, font, position, and gives him the ability to toggle, play, or pause the presence of text, video, flocking words, and sound. Finally, the reader can choose to see the video singly or doubled with a mirror image of itself. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 08.02.2013 - 16:32

  5. Seen Death

    This poem takes on the coverage of the U.S. wars in Afghanistan and Iraq after the September 11, 2001 attacks particularly how by 2007 it seemed to have been somehow de-emphasized in the media. Zellen composes this piece out of newspaper headlines, data visualizations, iconic images, journalistic photography, text, and news media sound clips to make readers aware of the deaths that result from war and occupation. Slightly interactive, the reader triggers and ends scheduled sequences that display some of these materials in visceral ways that make it difficult to ignore the suffering. This multimedia hypertext is divided into three main sequences— “Death,” “Seen,” and “Extended Harmoniously—” and in all of them we see layered, stacked objects that contain language that has been remixed to produce newly readable poetic texts.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 15.02.2013 - 14:21