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  1. Deep Surface

    Deep Surface is the monstrous progeny of a strange romance between a reading machine and a free-diving simulator. Literature at crush depth. Hypertext gets wet. Generically, it is yet another instrument: one of those things you can play (or play with), without playing a game. There are rules here, and procedures, and (as in Real Life) a more or less invisible scoring system; so astute players may be able to invent clever and even elegant strategies. But if you're not feeling astute, you can plunge in and have a dip, immersing yourself in what signs and symptoms may present themselves as you pass by, dreaming perhaps of meaning... till robot voices wake you, and you drown.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Eric Dean Rasmussen - 20.02.2011 - 14:26

  2. about nothing, places, memories, and thoughts: robert creeley (1926-2005) and patricia tomaszek

    about nothing, places, memories, and thoughts: robert creeley (1926-2005) and patricia tomaszek in a cut and mixed poem-dialogue

    Patricia Tomaszek - 04.03.2011 - 22:24

  3. Game, game, game, and again game

    Game, game, game and again game is a digital poem, retro-game, an anti-design statement and a personal exploration of the artist's changing worldview lens. Much of the western world's cultural surroundings, belief systems, and design-scapes, create the built illusion of clean lines and definitive choice, cold narrow pathways of five colors, three body sizes and encapsulated philosophy. Within net/new media art the techno-filter extends these straight lines into exacting geometries and smooth bit rates, the personal as WYSIWYG buttons. This game/artwork, while forever attached to these belief/design systems, attempts to re-introduce the hand-drawn, the messy and illogical, the human and personal creation into the digital, via a retro-game style interface, Hovering above and attached to the poorly drawn aesthetic is a personal examination of how we/I continually switch and un-switch our dominate belief systems. Moving from levels themed for faith or real estate, for chemistry or capitalism, the user triggers corrected poetry, jittering creatures and death and deathless noises.

    Scott Rettberg - 15.04.2011 - 14:43

  4. When I Was President

    When I Was President is a portrait of absolute power as depicted by a fictional President of the United States. This President is unnamed and non-historical, that is, he has never, and could never, exist, yet what he represents is archetypal in nature and endures within the optimism, dangers, and limitations of political power. The work is created in Flash and divided into nine sections, each of which addresses a different Presidential act of power, and its consequences. The acts of power are elemental and metaphoric--they are simultaneously absurd, idiosyncratic, and impossible, yet they seem to tell some basic truth about the promise of absolute power, and its inherent failures. This work uses images, videos, and audio files acquired online, and modified by the artist. A credits page is included on the site.

    (Source: from rhizome.org)

    Meri Alexandra Raita - 28.01.2012 - 14:24

  5. Angels, Avatars, and Virtual Ashes

    An audio piece about online memorials.  The voice on the recording is somewhat high-pitched and sped-up, like the exaggerated whine of a self-indulgent preteen girl. As we listen to the voice reading, we realize that it is reciting a list of comments attached to a YouTube video tribute to a young girl who has been murdered. The recording is simultaneously hilarious and disturbing, filled with talk of Angels and “virtual ashes spread across the Web.” Comments like “I miss her. She’s so beautiful in the pics. Who was she?” highlight the absurd and largely shallow nature of death as filtered by the Web, at the same time as the piece somewhat uncomfortably reminds us, even as we laugh at it, that we are part of the same circus too. Caught up in our everyday use of internet-­‐based communication technologies, we may tend to be blind to political and social ramifications that our uses of technology entail. A kind of flattening takes place when discourse transpires on the Web. Activities that we might under normal circumstances consider personal or private, such as mourning, become just another form of information.

    Scott Rettberg - 28.03.2012 - 12:09

  6. Calling America

    Calling America" is an internet-based oral histories project that explores the possibilities of popular communications technologies in the practice of participatory journalism, documentary and the preservation of people's histories. 

    Artist Statement

    "Calling America" is an internet-based oral histories project that explores the possibilities of popular communications technologies in the practice of participatory journalism, documentary and the preservation of people's histories. Calling America programs make use of cellular telephones and related technologies in conjunction with blogging platforms in the process of producing blog-based documentaries—or blogumentaries—concerning various sites of activist and grass-roots led organizational practices in the United States. 

    Scott Rettberg - 09.01.2013 - 22:54

  7. (Dis)Location, (Dis)Connection, (Dis)Embodiment

    (Dis)Location, (Dis)Connection, (Dis)Embodiment" is a collective experiment in database video and random access narrative. The installation is the work of many artists, each responsible for thirty seconds of video attempting to engage with paradoxes of digital culture and 21st. This is a collaborative project with Edgar Endress and the Students of the Art and Visual Technology Department at George Mason University. 

    Scott Rettberg - 09.01.2013 - 23:01

  8. Epiglobis

    "Epiglobis" is an interactive video that explores consumption, desire, and issues pertaining to globalization through non-linear imagery and sounds called at random from a databank that generates continuously new juxtapositions.

    Scott Rettberg - 13.01.2013 - 17:43

  9. I.M.PROMPT.U

    These “12 meditations on propaganda art and Russian communism” make amazingly compressed commentaries on the works it has chosen, particularly in the context of its production constraint of 17 minutes per piece. As an impromptu response from an artist and poet using Flash as a tool, this piece highlights the temporality and visual agility of the dancing signifier. The letters, words, and symbols superposed on the propaganda art feel spontaneous and full of life, questioning, mocking, obscuring, admiring, and engaging the material it dances before. These traces are lenses through which we experience Communist propaganda art, gesturing towards Thuan’s own ideology. At the same time, the contrast between the artistic media and expressive strategies enhances the experience of both, resulting in a work that is more than the sum of its parts. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 02.02.2013 - 12:12

  10. Jig-Sound

    A work that explores interactive audio.

    Hannelen Leirvåg - 02.02.2013 - 13:45

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