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  1. Chroma

    Chroma is an interactive serial that examines issues of racial identity in virtual environments through a tightly choreographed combination of graphics, voice and music. Three digital explorers are tasked by their mentor with the creation of avatars that will enable exploration of a newly rediscovered "natural cyberspace" humans long ago lost the ability to access. Conflict arises when one character pauses to question the wisdom of blindly forging ahead with human representation in the digital world. Interactive real-time animations are used to represent the thoughts and feelings of the main characters, and respond to the user in intimate ways that help to illuminate the unfolding story while building emotional connections with its central players.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Scott Rettberg - 15.04.2011 - 13:45

  2. Carving in Possibilities

    Carving in Possibilities is a short Flash piece. By moving the mouse, the user carves the face of Michelangelo's David out of speculations about David, the crowd watching David and Goliath, the sculptor, and the crowds viewing the sculpture.
    (Source: author's description in ELC 1.)

    Eric Dean Rasmussen - 18.04.2011 - 13:28

  3. Cruising

    On one level, Cruising is an excited oral recitation of a teenager's favorite pastime in small town Wisconsin, racing up and down the main drag of Main Street looking to make connections, wanting love. But by merging the linear aspect of the sound recording with an interactive component that demands a degree of control, Cruising reinforces the spatial and temporal themes of the poem by requiring the user to learn how to “drive” the text. A new user must first struggle with gaining control of the speed, the direction, and the scale in order to follow the textual path of the narrative. When the text on the screen and the spoken words are made to coincide, the rush of the image sequence is reduced to a slow ongoing loop of still frames. The viewer moves between reading text and experiencing a filmic flow of images — but cannot exactly have both at the same time. In this way, the work seeks to highlight the materiality of text, film, and interface.

    (Souce: Authors' description from Electronic Literature Collection, Volume One)

    Scott Rettberg - 22.04.2011 - 13:43

  4. The Minotaur Project

    The Minotaur Project is a cluster of four poems fused with image, movement and sound. It is part of a hypermedia novel in verse that explores contemporary issues of identity using the framework of classical myth. Minotaur appears as a fragmented persona confined in the computer’s labyrinth. It attempts to understand self and others (specifically Kore, the main character in this verse novel) without that primary means of connection to the sensate world, the body.

    Scott Rettberg - 26.05.2011 - 17:10

  5. haikU

    Haiku is a traditional form of Japanese poetry. Each poem contains 17 syllables which are distributed over three lines: 5 7 5. Haiku traditionally reference a season and are generally observations of everyday life.

    haikU calls on three databases of potential haiku lines to randomly create a poem for any given moment in time. The challenge of writing successful random haiku, is that each line must be 'open' enough to create a connection with any two other random haiku lines. Successful random haiku develop an image in the reader's mind that gives cause for contemplation/reflection/awareness.

    haikU invites you, the net audience, to collaborate by writing individual lines of haiku and submitting them to the haiku database. Your contributions become available to haikU via the computer's random function.

    (Source: Author's description)

    Scott Rettberg - 20.10.2012 - 15:52

  6. E:Electron

    E:Electron is an extended structural analogy, using the periodic table of elements to muse on the life of a love affair and states of mind. Three pieces work together to create nuances of connections and relations. A poem hidden in the periodic table of elements leads to the stages of a relationship. Each element adds a new electron or word association, cumulating in a lifetime of memory. These connect to an intricate series of poems that fill each electron shell with musing.

    (Source: 2002 ELO State of the Arts gallery)

    Scott Rettberg - 13.01.2013 - 23:43

  7. Hey Now

    Hey Now is a collaborative experiment in New Media Poetry. It is minimally "interactive", requiring the reader/viewer to click on the pacing man whenever he appears. The piece began as an idea: following the artist Christo's work ("wrapped" objects like Running FenceWrapped Pont Neuf, etc.) -- what would wrapped language look be like? How would it look or sound? Our initial discussions revolved around thinking through the act of wrapping, covering or hiding language; the physical and metaphorical transformation of language while it is wrapped; the final act of unveiling language that has now acquired "full" or "new" meaning because it has been partially hidden.

    Scott Rettberg - 15.01.2013 - 21:20

  8. Moment

    This is a generative poem you can visit for years and continue to find things to surprise and delight. It is structured around a text— aptly named as “a strand” (as in a fiber or rope made of letters or characters)— which is shaped by “aspects,” which are programmed structures that shape and transform the strands through color, animation, scheduling, formatting, and other transformations possible in DHTML. Considering there are 10 “strands” (plus a “user-fed strand”) each of which can be shaped by 36 different “aspects,” each of which can have multiple controls and toggles, you don’t have to do the math to realize that this is a work of staggering generative possibilities. Combined with a few randomization and combinatorial touches, this is a work that will always welcome you with fresh moments, inviting you to play with its structures. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 08.02.2013 - 19:24

  9. Amoklæsning

    Syv deltagere med vidt forskellig faglig baggrund har fået chancen for at gå amok i Simon Grotrians seneste digtsamling, Risperdalsonetterne. De har hver især valgt en sonet at tage udgangspunkt i: undre sig over, give sig hen til, fare vild i, associere ud fra, fortolke, aktualisere, irriteres eller begejstres over. Videoer, udskrifter, citater, billeder og stills supplerer hinanden i en mosaik, hvor de syv stemmer kommenterer digtene og rækker ud efter andre værker og fortolkninger. Den grafiske præsentation bringer de enkelte stemmer i dialog. Sitets læser kan vælge sin egen rute gennem vildnisset: der er mulighed for at bevæge sig gennem hver enkelt læsning i den rækkefølge, den er blevet til i, eller man kan forfølge temaer og associationer og springe på kryds og tværs i tekstdiagrammet.

    Sissel Hegvik - 29.04.2013 - 12:29

  10. Apartment

    From Marie-Laure Ryan's article "Cyberspace, Cybertexts, Cybermaps":

    Jill Walker Rettberg - 28.06.2013 - 15:17

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