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  1. Digital Magic: Preservation for a New Era

    Kirschenbaum makes an "argument for the importance of digital preservation while describing how how he accessed SWALLOWS via an Apple // emulator and then provided Zelevanksy with the original .dsk file from which he then created a new version of SWALLOWS (with audio and video clips mixed in) called G R E A T . B L A N K N E S S" (Source: adapted from post at loriemerson.net).

    Eric Dean Rasmussen - 25.04.2012 - 08:55

  2. Porting E-Poetry: The Case of First Screening

    This presentation seeks to examine issues around the practice of porting electronic literature,
    particularly E-poetry by examining the case of First Screening by bpNichol, a Canadian poet who
    programmed a suite of e-poems in Apple BASIC in 1984. This work was preserved, documented, ported, curated, and published in Vispo.com in 2007 by a collaborative group of poets and programmers: Jim Andrews, Geof Huth, Lionel Kearns, Marko Niemi, and Dan Waber. This publication consists of a curated collection of four different versions of First Screening which I will analyze in my presentation:

    1. The original DSK file of the 1984 edition, which can be opened with an Apple IIe emulator, along with the Apple BASIC source code as a text file, and scanned images of the printed matter
    published with the 51/4 inch floppy disks it was distributed in.

    2. A video captured documentation of the emulated version in Quicktime format.

    3. The 1993 HyperCard version, ported by J. B. Hohm, along with the printed matter of that
    published edition.

    4. A JavaScript version of First Screening ported by Marko Niemi and Jim Andrews.

    Eric Dean Rasmussen - 12.06.2012 - 12:27

  3. The Preservation of Complex Objects, Volume 2: Software Art

    POCOS is an outward-looking and thoughtful project which addresses topics of significant complexity for the preservation of digital collections. Preservation is challenging enough for relatively well-understood and self-contained data types like images and documents but the digital estate is increasingly about sophisticated interactions and interdependencies between software, hardware and people. Our digital memory is growing in scale, our interactions with it are growing more sophisticated, and the ways in which elements are constructed are growing ever more subtle. So the challenge is not necessarily getting easier the more we know about it. Those concerned with safeguarding our digital legacy must never fall into the trap of constraining digital creativity - but nor should they be so complacent as to think they can afford to ignore change. Instead of waiting for inspiration to come through introspection or individual genius, POCOS invited, persuaded and cajoled many people to consider the transience of our digital heritage. Three symposia followed, on broad themes of visualisation, software art and virtual worlds.

    Scott Rettberg - 04.11.2013 - 11:51