Search

Search content of the knowledge base.

The search found 1 result in 0.01 seconds.

Search results

  1. Cloak of Darkness

    An example game implemented in several different interactive fiction systems.
    The various implementations have been made as similar as possible. That is, things like object names and room descriptions should be identical, and the general flow of the game should be pretty comparable. Having said that, the games are implemented using the native capabilities of the various systems, using features that a beginner might be expected to master; there shouldn't be any need to resort to assembler routines, library hacks, or other advanced techniques. The target is to write naturally and simply, while sticking as closely as possible to the goal of making the games directly equivalent.
    "Cloak of Darkness" is not going to win prizes for its prose, imagination or subtlety. Or scope: it can be played to a successful conclusion in five or six moves, so it's not going to keep you guessing for long. (On the other hand, it may qualify as the most widely-available game in the history of the genre.) There are just three rooms and three objects.

    Jill Walker Rettberg - 02.07.2013 - 23:18