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  1. Aisle

    A work of interactive fiction.

    From IFwiki:

    • The original "one move" game. After the results of the player's command are displayed, the game pauses for a keypress, then returns the game back to the beginning so the player can make another choice.
    • Multiple endings. Although some endings are better than others, there is no best winning ending; the player is not playing to win or lose. Also, the endings, taken together, imply inconsistent past histories for the PC.
    • Puzzleless. The player is expected to explore the possibilities offered by the set-up. There is some emphasis on calling each variant a story, or part of a story.

    Jill Walker Rettberg - 29.06.2013 - 09:31