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  1. To Touch

    It may seem paradoxical to create an online work on touching. One cannot touch directly: in this case touching requires a mediating tool such as a mouse, a microphone or a webcam. This touching experience reveals a lot about the way we touch multimedia content on screen, and maybe also about the way we touch people and objects in everyday life. The internet user has access to five scenes (move, caress, hit, spread, blow), plus a sixth one (brush) dissimulated in the interface. She can thus experience various forms and modalities of touching: the erotic gesture of the caress with the mouse; the brutality of the click, like an aggressive stroke; touching as unveiling, staging the ambiguous relation between touching and being touched; touching as a trace that one can leave, as with a finger dipped in paint; and, touching from a distance with the voice, the eyes, or another part of the body. This supposedly immaterial work thus stages an aesthetics of materiality.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Patricia Tomaszek - 17.09.2010 - 22:09

  2. Toucher

    It may seem paradoxical to create an online work on touching. One cannot touch directly: in this case touching requires a mediating tool such as a mouse, a microphone or a webcam. This touching experience reveals a lot about the way we touch multimedia content on screen, and maybe also about the way we touch people and objects in everyday life. The internet user has access to five scenes (move, caress, hit, spread, blow), plus a sixth one (brush) dissimulated in the interface. She can thus experience various forms and modalities of touching: the erotic gesture of the caress with the mouse; the brutality of the click, like an aggressive stroke; touching as unveiling, staging the ambiguous relation between touching and being touched; touching as a trace that one can leave, as with a finger dipped in paint; and, touching from a distance with the voice, the eyes, or another part of the body. This supposedly immaterial work thus stages an aesthetics of materiality.
    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Eric Dean Rasmussen - 21.02.2011 - 14:22

  3. 88 Constellations for Wittgenstein (to be Played with the Left Hand)

    Author description: 88 Constellations for Wittgenstein (to be played with the Left Hand) is an interactive, non-linear net.art piece that explores the life and philosophy of Ludwig Wittgenstein through a series of animated vignettes created in Flash. Each of the 88 sections corresponds to one of the 88 constellations in the night sky. Each constellation becomes a navigation device for the viewer to negotiate the associative relationships between these vignettes. As well, viewers can interact with each collaged animation using their left hand to trigger events from the computer keyboard (in homage to Ludwig Wittgenstein's brother Paul (a concert pianist who lost his right arm in WWI but continued his career performing piano works composed for the Left Hand). This work considers questions that Ludwig Wittgenstein pondered in his career as a philosopher: logic, language, the nature of thinking, and the limits of knowledge -- all in relation to our contemporary digital world.

    Eric Dean Rasmussen - 21.02.2011 - 16:02

  4. Back in the R.0.K.

    The work Back in the R.0.K is set in Young-Hae Chang Heavy Industries usual monochrome style. The narrative is based on a taxi ride in the Republic of Korea. The smell of the driver, the traffic lights and the message on the radio are accentuated. The story is almost that of a nightmare and ends with the word NO.

    The work was published on Young-Hae Chang Heavy Industries' web page in 2009, according to the Internet Archive's Wayback Machine, and was adapted to video format around 2021.

    Meri Alexandra Raita - 11.10.2011 - 13:06

  5. Streamflow conditions

    Work created for Subito Press and Streamflow Conditions event, org. by Judd Morrissey. This combinatory text constituted the basis of a performance using Twitter. Texts by Rui Torres, Sophia Andersen and Fernando Pessoa.
     

    Rui Torres - 25.11.2011 - 22:46

  6. Do Peso e da Leveza

    Trabalho realizado por encomenda das Oficinas do Convento de 2009, Conversas à Volta do Peso e da Leveza, Montemor-o-Novo. Textos e léxico de Fernando Pessoa e Sophia de Mello Breyner Andersen

    Rui Torres - 25.11.2011 - 22:57

  7. Um Corvo Nunca Mais

    Generative and combinatory translation of "O Corvo/The Crow" (Fernando Pessoa / Edgar A. Poe). Created for the Núcleo de Estudos do Modernismo em Língua Portuguesa, Universidade Fernando Pessoa.

    Rui Torres - 25.11.2011 - 23:03

  8. Radiant Copenhagen

    "Klokken fem samme morgen havde en organisation ved navn Radiant Copenhagen udsendt en pressemeddelelse, hvori de udgav sig for at være en nystartet underafdeling af selvsamme Wonderful Copenhagen og bekendtgjorde, at en replika i overstørrelse af den tidligst kendte udgave af arten homo sapiens, Jing Chang-kraniet fra Kina, skulle vikariere for havfruen, mens hun var nede hos kineserne. »En fantastisk idé, som måske kunne skabe lidt røre i andedammen,« som en talsmand fra Radiant Copenhagen formulerede det. Er det billedkunst? Litteratur? Performance? Det er gudskelov det hele på en gang og med garanti noget fjerde. At ville skelne er fuldstændig at overse hybridens potentiale. Men allerede som elektronisk kunst og litteratur repræsenterer det, takket være sit kæmpe omfang og sin gennemarbejdede form, et meget ambitiøst forsøg i dansk sammenhæng. " -Sitert fra Christian Yde Frostholms rapport on Radiant Copenhagen: http://cyf.dk/klumme/etvirkeligtparal.html Medvirkende: Maja Zander, Kaspar Bonnen, Stig W Jørgensen, Palle R.

    Sissel Hegvik - 29.04.2013 - 15:27

  9. Wittenoom: speculative shell and the cancerous breeze

    This award-winning responsive poem focuses on the Australian ghost town Wittenoom, abandoned due to toxic dust caused by asbestos mining. Each of its nine parts focuses on an aspect of the abandoned town and consists of an image from Wittenoom, generally portraying urban decay, an brief looping instrumental audio track, links to other parts of the poem, a title for the section, and a text accessible through different responsive interfaces. A brief parenthetical help text near the bottom left corner of each screen provides encouragement that hints at the interface, promting readers to explore the interactivity and intuit its internal logic. The thematic focus and consistent visual design pull the work together, while the varied interfaces lead to new explorations of the spaces, together producing an experience both jarring and immersive. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 07.05.2013 - 12:45

  10. Lollipop Noose

    This video poem created in Flash is a meditation on the word game Hangman. The Western banjo rock music— a clip from Modest Mouse’s “3 Inch Horses, Two Faced Monsters“— evokes the American “wild west,” reminding us of its improvised deadly justice system that often resulted in hanging. This cultural backdrop enhances the poem’s ruminations on what would otherwise seem like an innocent little word game. Its scheduled presentation of language appropriately conforms to the game mechanics, placing blanks and filling in all of one letter at a time until the complete phrase is readable. The animation centered on the letter “O” is a pictorial analysis that cleverly leads to the poem’s title. Its use of color is not only a reminder of the imaginary stakes in the game, but also shapes the reading in some of the poem’s stanzas. As you watch and read this short e-poem and appreciate its deconstruction of the game, consider what it has to say about the real and imagined human body and that of language.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 07.05.2013 - 15:49

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