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  1. Know

    Buzz Aldrin Doesn't Know Any Better was a poem about crazy talking with a street-person outside a pawn shop on a sunny San Francisco afternoon.

    The original work was first created to be the middle panel for Things You've Said Before But We Never Heard, a triptych exploring conversations with in different registers, as well as the differences in presenting text in print and screen formats.

    Know is the second app in the Poetry for Excitable [Mobile] Media (P.o.E.M.M.) Cycle. We will create a series of ten such apps, each exploring different interaction methods, collaboration strategies, and publication methods. The P.o.E.M.M.s are also part of a series of exhibition-scale interactive touch-works integrated with large-scale printed texts. To find out more about the P.o.E.M.M. project, visit www.poemm.net.

    (Source: Author's description on iTunes store)

    Scott Rettberg - 26.01.2013 - 12:40

  2. #Carnivast

    #Carnivast is an interactive electronic literature application for desktop computers and Android devices that explores code poetry as a series of beautiful and complex 3D shapes and textures.

    Andy Campbell - 04.05.2013 - 14:46

  3. As Much as You Love Me

    As Much As You Love Me is an interactive poetry project that consists of a force feedback mouse and an interactive poem.The project deals with guilt and tries to convey its message using the special proper ties of the physical and graphic interface. The text of As Much As You Love Me is a series of non-apologies, which all start with the words "don't for give me" (e.g."Don't forgive me for the things I've said"; "don't forgive me for the mistakes I've made"). In order to hear the text the user must collect objects on the screen. Each object collected will sound a non apology and increase the physical difficulty of mov ing the mouse.The collected objects cling to the cursor and appear to be tied to the edges of the screen. The combination of the graphic representation and the actual physical effort required to move the mouse as more objects are collected reinforces the attempt of the speaker in the poem to relieve herself from guilt.

    Jill Walker Rettberg - 27.08.2013 - 15:04

  4. Quantum Collocation: Experimental Poems for Mobile Digital Devices

    Quantum Collocation is a work of experimental writing designed as an application for mobile digital devices. An interactive erasure of an excerpted page from a foundational essay by preeminent physicist Niels Bohr, Quantum Collocation applies the laws of quantum mechanics to the user’s experience of the work, allowing her to uncover a range of unique poetic possibilities within Bohr’s original text through her positioning and repositioning of the mobile device in space. The work embodies Bohr’s notion of “complementarity,” in which the way an experimental apparatus designed to measure a particle’s properties is configured is crucial to determining precisely which of those particle’s characteristics become determinate at the moment of observation. In Quantum Collocation, Bohr’s words are the particles under observation, and the mobile device is the experimental apparatus through which those observations are made possible; each of the device’s unique positions in space uncover a unique poetic possibility within Bohr’s original writing.

    Magnus Lindstrøm - 29.01.2015 - 14:54

  5. Abra

    Abra is an exploration and celebration of the potentials of the book in the 21st century. A collaboration between Amaranth Borsuk, Kate Durbin, Ian Hatcher, and a potentially infinite number of readers, the project merges physical and digital media, integrating a hand-made artist's book with an iPad app to play with the notion of the “illuminated” manuscript and let readers "hold the light" of language. In the artist’s book, the poems grow and mutate as the reader turns the pages, blurring the boundary between text and illumination, marginalia and body. Animating across the surface, the poems coalesce and disperse in an ecstatic helix of words, taking turns "illuminating" one another's margins and interstices.They play with the mutation of language, both by forming new portmanteaus and conjoined phrases, and also through references to fecundity as it manifests in the natural world, the body, human history, popular culture, decorative arts, and architecture, placing the shifting evolution and continuous overlap of all these spheres in dialogue with the ever-changing technology of the book.

    Thor Baukhol Madsen - 29.01.2015 - 15:06