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  1. CHAOSity

    One challenge of General Education is that of finding ways to develop student interest in, and enthusiasm for, reading written texts or critically viewing visual texts. CHAOSity was created to address that issue. CHAOSity is a collaborative, original cultural work that involves individual readers as co-creators. CHAOSity questions the "linear, rigidly logical development of plot" and the "facile interpretation of life's complexities" that strict adherence to linearity, what author Carole Maso calls "the tyranny of narrative," can imply. The resulting multi-threaded story, told in text, animation, images and sound, permits both linear and nonlinear reading. CHAOSity includes 49 prose/poems Flash movies, 49 event sounds and legend.

    (Source: ELO 2002 State of the Arts gallery)

    Scott Rettberg - 15.01.2013 - 18:39

  2. The Child

    DESCRIPTION FROM CRITICAL COMMONS: The materialization of text in an urban landscape is nowhere more in evidence than in French designer Antoine Bardou-Jacquet's video for Alex Gopher's The Child. Bardou-Jacquet's all-textual rendering of New York city borrows its basic concept from Jeffrey Shaw's Legible City project from the late 1980s, while stripping narrative volition away from the viewer. Whereas Shaw's project allows reader-users to simulate moving through geographically and architecturally correct streets of Amsterdam, Manhattan, or Karlsruhe on a stationary bicycle while reading the text of a story mapped onto buildings in the city, The Child delivers a high-speed chase through the streets of New York City with both landmarks and people rendered as all text. The tension that exists in these works hinges on the conflict between real and constructed environments, as well as the insistent interplay of surface and depth.

    Jill Walker Rettberg - 28.06.2013 - 22:20