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  1. Beyond Manzanar

    Within an enclosed darkened room, the image of Beyond Manzanar's 3-dimensional space is projected onto a large, wall-sized screen. The life-sized image fills your field of view and gives you a feeling of immersion within the virtual space. A joystick mounted on a pedestal in the middle of the room allows you to move your viewpoint at will through the virtual space. Speakers mounted on either side of the screen provide stereo sound. Although only one person at a time can control movement in the space, others can watch and share the experience. We have combined techniques of computer games and theater design to create a highly symbolic, often surreal environment with a poetic reality stronger than photorealism. The mountain panorama that defines the Manzanar site forms a constant backdrop for shifting layers of superimposed context. Open doors lead viewers through spaces that react to their presence, shifting between home and prison, between paradise and wasteland, to investigate Manzanar as a layering of contradictory and complementary images and emotions for two groups of immigrants.

    Anders Fagerjord - 20.08.2013 - 11:19

  2. Zonder Handen

    ‘Zonder Handen’ (No Hands) is an immersive 360° installation in which you can experience the philosophical poem ‘Zonder Handen’ written by Micha Hamel for and about the experience of virtual reality. Studio APVIS director Demian Albers visualized this poem in an Oculus Rift environment.

    ‘Zonder Handen’ is part of Literature on Screen. This is a program in which digital designers and writers jointly develop narrative productions for the tablet or smartphone and centers on the creative interaction between the author and the designer.

    (Source: http://apvis.nl/zonder-handen/)

    Hannah Ackermans - 06.11.2017 - 16:20

  3. A Place Called Ormalcy

    A Place Called Ormalcy is a digital fiction designed for, and developed in, Virtual Reality. It’s comprised of a text-based story made up of seven short Chapters housed in 3D/Virtual Reality environments that can be accessed via mobile devices, desktop PCs and via a large range of Virtual Reality hardware. This VR story was constructed with each chapter (comprised of 3D models, text, and audio) compiled using Sketchfab. In January 2019, A Place Called Ormalcy was shortlisted for the New Media Writing Prize and in December 2018 was also showcased at the Art Expo of the 2018 International Conference on Interactive Digital Storytelling in Dublin, Ireland (sponsored by Microsoft Ireland). Earlier in 2018, the project was also a finalist in the 2018 Queensland Literary Awards in the Digital Literature category.

    mez breeze - 01.06.2018 - 23:15