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  1. All The Delicate Duplicates

    John, a single father and computer engineer, inherits a collection of arcane objects from Mo, his mysterious Aunt. Over time, the engineer and his daughter Charlotte begin to realise that the objects have unusual physical properties – and that the more they are exposed to them, the more their realities and memories appear to change.

    “All the Delicate Duplicates traverses time and alt-realities via a layered character driven narrative world.” – Dr Andrew Burrell

    "I could lose myself in this for hours. This feels so new, unlike anything I’ve ever seen." – Beta Tester at the 2016 Game City Festival.

    “Played one of the most cerebral walking sims I've experienced yet.” – Michael Nam

    Andy Campbell - 27.06.2016 - 14:12

  2. Novelling

    Novelling is a digital novel from 2016 by Will Luers, Hazel Smith and Roger Dean and it is about fiction itself, and how we read and write it. The authors' aim is to analyze and combine the performances of reading-fiction and writing-fiction in order to create a "common system" in which the two activities work together. To make it possible, they employed three key-elements, as text, video and sound. Novelling has been written on a website using the languages of HTML5 and JavaScript and it is available on its website (novelling.newbinarypress.com). The authors created several interfaces which last 30 seconds - then, new interfaces will appear. Anyways, the user may change it whenever he/she wants just clicking on the screen. After 6 minutes, the novel restarts allowing the reader to experience a new reading direction.

    Nikol Hejlickova - 19.10.2016 - 17:17

  3. 18 Cadence

    18 Cadence is a storymaking machine where readers explore a house through a hundred years of history. Any piece of the story can be dragged and dropped onto a workspace area and repositioned, merged, and remixed, like magnetic fridge poetry for narrative. Readers can share and exchange the stories they make this way, and have created poetry, counter-narratives, collages, and many other stories and experiments. 18 Cadence was a Kirkus Reviews “Best Book App” of 2013, and received Honorable Mentions for the prestigious IGF Nuovo award and the Robert Coover Award for a Work of Electronic Literature.

    Diogo Marques - 27.07.2017 - 13:03

  4. El Poema que Cruzò el Atlántico

    The aim of this interdisciplinary practice-based artistic investigation has been to create a multi-linguistic and interactive online poetic narrative, The Poem that Crossed the Atlantic, and this accompanying website. The Poem is fed by the stories gathered in the website through uploaded posts. The interlacing of the stories will increase with the number of posts. Its main inspiration has been a personal story rooted in historical events of the Spanish Civil War and the Spanish and Chilean Historical Memory, interconnected with the involvement of the Chilean poet Pablo Neruda in the evacuation and rescue of 2,200 Spanish civil war exiles- including my own grandfather- from French concentration camps to Valparaiso, Chile, in the Winnipeg ship in 1939.

    (Source: http://winnipeg.mariamencia.com/#winnipeg)

    Alvaro Seica - 06.08.2017 - 12:18

  5. Tales of Automation

    Tales of Automation is a collection of nine short "tales" that explore the effects of digital automation - algorithmic behavior modification, quantified feedback, life-logging, etc. - on daily life and subjectivity. Each tale is a never-ending cycle of asynchronous loops (of text and video) that present a single character at a moment of distracted attention, attempting and always failing to self-narrate experience in its complexity, materiality and abstraction. Notifications, data and spam intrude on consciousness at the cusp of self-awareness. Vision is composited, filtered and collaged. The multiplicity and variability of nested loops means that the short fictions are without beginnings or ends, or rather they begin in medias res and end when the nature of the characters' situation becomes evident.

    The work is best presented in full screen mode on any browser, but preferably Chrome. Interaction with each tale involves a simple click, page scroll or mouse movement. In Tale 7, the central image can be dragged to read what is underneath. There is no sound in this work.

    (Source: Author's description)

    Filip Falk - 29.08.2018 - 12:53

  6. The Cartographer’s Confession

    The second of the Ambient Literature commissions features a story written by James Attlee, author of titles including Isolarion, Nocturne, Station to Station, and Guernica: Painting the End of the World (forthcoming October 2017). His new ambient literature work, The Cartographer’s Confession, combines fiction and non-fiction, imagined and real locations, to create a story of migration, loss, betrayal, and retribution that builds to a savage denouement.

    The smartphone app allows you personal access to source materials for the film The Cartographer’s Confession, collected by screenwriter Catriona Schilling (CS). It features audio, prose, illustrations, an original collection of 1940’s London photographs, 3D soundscapes, and a bespoke musical score by group The Night Sky.

    Akvile Sinkeviciute - 05.09.2018 - 15:33

  7. The Fall

    "The Fall" is the story of John Smith, three-time winner of the MBPW (Most Boring Person in the World award), who is about to take a radical step into the next phase of his life. John Smith is not only himself in this narrative—through the use of archetypal images, symbols and plot, he becomes an everyman for our age. 

    This story synthesizes text, images, audio, and animation into a single sustained vision of the action. It engages readers with opportunities for fuller interactions (e.g. triggering visual events during the piece and, at the end, an interactive quiz). These interactions push against typical reader expectations and force a more pro-active engagement with the material.

    Akvile Sinkeviciute - 26.09.2018 - 15:45

  8. Blocked Connections

    Using visual QR codes embedded into combinations of traditional quilt blocks drawing on piecing and applique, the reader will discover fragments of a quilter’s story using any QR-reader capable smart phone. The primary object of installation is an original quilt, designed using high-contrast panels of fabric to allow the QR reader to decode additional meaning in what will appear to the human eye as an abstract piece steeped in traditions of pieced and quilted textile art. This installation thus combines two traditions of meaning: one analog, the language and traditions of quilt blocks, and one digital, the interconnected hypertext trails of communication unlocked through finding the QR codes. By providing a tangible interface to a re-imagined, oft-forgotten, and somewhat "broken" era of the web, the quilt tells the story of its imagined creator, a quilter working during the “early” days of the web in 1999.

    Carlos Muñoz - 26.09.2018 - 15:55

  9. Fuora Grenen

    Denne digitale fortellingens forgreninger gror frem som fra en væskefylt plante, fylt med opplysninger og sidespor. Ved å likestille informasjon fra ulike felt, vitenskaplige eller personlige, belyser 'Fuora Grenen' nye dødvinkler i det mikro-makro-kosmiske perspektiv. (nrk.no)

     

    Miriam Takvam - 31.10.2018 - 15:50

  10. Chi ha ucciso David Crane?

    "Chi ha ucciso David Crane?" (2010) is a "possibility" story and it has a single page beginning of the story and a reduced number of end pages. The novel is narrated in the first person by the protagonist, who proposes to the reader from time to time the choices to continue reading of the single story. At the beginning of the story the reader finds himself in a dangerous situation for the protagonist, and immediately he is offered an important choice: continue the current story or remember the previous facts to understand, in a long flashback, the reason why the protagonist he is in that situation. The choice is important from the point of view of the narrative because, in the case you choose to live the current story, it will no longer be possible to go back to reading the flashback (unless you start the novel from the beginning). Vice versa, the choice to read the flashback will allow, at its end, to resume the events "current" and to read the story started on the first page.

    Source: http://www.parolata.it/Letterarie/Iperromanzo/IperCrane.htm

    Chiara Agostinelli - 17.11.2018 - 22:07

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