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  1. Deep Surface

    Deep Surface is the monstrous progeny of a strange romance between a reading machine and a free-diving simulator. Literature at crush depth. Hypertext gets wet. Generically, it is yet another instrument: one of those things you can play (or play with), without playing a game. There are rules here, and procedures, and (as in Real Life) a more or less invisible scoring system; so astute players may be able to invent clever and even elegant strategies. But if you're not feeling astute, you can plunge in and have a dip, immersing yourself in what signs and symptoms may present themselves as you pass by, dreaming perhaps of meaning... till robot voices wake you, and you drown.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Eric Dean Rasmussen - 20.02.2011 - 14:26

  2. Zombies, Run!

    This is a narrative running app, activated when you take your smart phone for a run. Players take on the person of ‘Runner 5,’ a scavenger in the app’s post-apocalyptic setting; their running playlist is sporadically interrupted by voice-recorded messages from other survivors, leading them to nearby supplies or warning them of approaching zombie hoards – so that half-hearted runners know that it’s time to pick up the pace. Narrative fragments are embedded between songs, and timed so that a story arc of 4-5 episodes will complete every twenty minutes, and that each subsquent fragment ends with a hook so the runner-reader will want to return for more. The narrative is locative but works anywhere, providing a fictional layer on top of an actual map of your surroundings where you can collect supplies and medicines, and where you must avoid zombies. The first season consists of 24 twenty minute episodes and there are plans for a second season. 

    Jill Walker Rettberg - 24.04.2012 - 22:40

  3. La hermandad de los escribanos

    In the hypertext story La hermandad de los escribanos the reader becomes the main character. The story is in a folder that can be directly downloaded from the website. A fraternity founded in the Middle Ages takes control of the user and he must read the narrative in a determinate time with enough attention to answer to a number of questions. The work combines text with multimedia elements once it is incorporated characteristics of interactive games. It is different from a game in the fact that the most important thing is the story and not the interactivity. It is a narrative in which everything is put in the right order and apart from the interactivity it can be read coherently.

    Maya Zalbidea - 23.07.2014 - 00:10

  4. Don't Panic

    “Don’t Panic ” is a simple game created using the Twine platform. As the player, you embark on a journey to get ready to go out with a friend. The catch is you suffer from panic disorder and you must stay calm. The goal of the game is to remain is to make choices that don’t lead to panic attacks and make it out of the house. It’s pretty straightforward. I ’d also like to point out that this is just my personal take on panic disorder and panic attacks. I ’m not speaking for everyone. This is just how things usually occur for me. With that said, Happy playing and stay calm! (Source: Elo conference: First encounters 2014)

    Eivind Farestveit - 11.02.2015 - 06:44

  5. All The Delicate Duplicates

    John, a single father and computer engineer, inherits a collection of arcane objects from Mo, his mysterious Aunt. Over time, the engineer and his daughter Charlotte begin to realise that the objects have unusual physical properties – and that the more they are exposed to them, the more their realities and memories appear to change.

    “All the Delicate Duplicates traverses time and alt-realities via a layered character driven narrative world.” – Dr Andrew Burrell

    "I could lose myself in this for hours. This feels so new, unlike anything I’ve ever seen." – Beta Tester at the 2016 Game City Festival.

    “Played one of the most cerebral walking sims I've experienced yet.” – Michael Nam

    Andy Campbell - 27.06.2016 - 14:12

  6. Beyond Tomorrow

    "Beyond Tomorrow" is an interactive text-based science fiction game made in Twine. The player assumes control of a wealthy business empire whose goal is to lead a successful expansion into space. The story revolves around the different choices and consequences one must face when encountering new planets and worlds. The game includes four unique planets that each has its different expansion possibilities and conflicts. The style of play is entirely up to the player and allows for either a violent or peaceful playthrough, as well as a combination of the two. Some of the themes explored in the game are power, imperialism, law and order, and warfare. 
    (Source: Author's description)

    Filip Falk - 05.06.2019 - 23:26

  7. Hologram Will

    "Hologram Will" is an interactive science fiction game. Businessman and millionaire David Mann has passed away, but before his death he recorded a hologram that acts as his will and testament. The hologram has been given to one of his heirs who has become the will's executor. The player can choose between three different heirs who each has their own unique message recorded for them. The inheritance consists of several rare and valuable items collected by Mann, in addition to company shares. As the executor, the player can also increase their inheritance by claiming the other heir's shares. However, legal and other fees will be incurred during this process and can exceed the net benefits of the will, making this a costly affair. 
    (Source: Author's description)

    Filip Falk - 18.07.2019 - 21:50